Advanced match analysis
Mosca_ vs THLMNK
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 29866
- Duration
- 10:54
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
Mosca_
Ra · Elo 2317 +4
10:54
Match length
Defeated
THLMNK
Tsukuyomi · Elo 1979 -4
87.5% win probability
Pre-match · Mosca_ favored
win probability 12.5%
Key momentsIn match order
Mosca_
Ra · Blue- EAPM
- 79.2
- Favorite unit
- Spearman 26 fielded
- Total score
- 12,911
- Military score
- 5,322
- Economic score
- 6,956
- Kills score
- 733
- Units killed
- 30
- Units lost
- 17
- Buildings razed
- 0
- Largest army
- 37
- First expansion
- 3:50
Age path
PtahClassical · Research start 2:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
THLMNK
Tsukuyomi · Red- EAPM
- 55.2
- Favorite unit
- Naginata Rider 29 fielded
- Total score
- 11,870
- Military score
- 5,565
- Economic score
- 5,936
- Kills score
- 369
- Units killed
- 18
- Units lost
- 29
- Buildings razed
- 5
- Largest army
- 53
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mosca_THLMNK
Score
Combat and army
Mosca_THLMNK
30
Units killed
18
17
Units lost
29
0
Buildings razed
5
37
Largest army
53
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Mosca_
Army · 37Units
Technologies6 researched · 2 pre-queued
Buildings ›11 types
God powers ›None invoked
No god powers recorded.