Replay-derived match flow, timings, and composition.

Advanced match analysis

Mosca_ vs THLMNK

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
29866
Duration
10:54
Patch
19.17020
Played
· 1 hour ago
Yellow River map preview
MapYellow River
Winner
Mosca_ Ra · Elo 2317 +4
10:54 Match length
Defeated
THLMNK Tsukuyomi · Elo 1979 -4
87.5% win probability Pre-match · Mosca_ favored win probability 12.5%
Key momentsIn match order
Fastest Classical
3:48* THLMNK Inari Okami · estimated
First extra TC
3:50 Mosca_ Town Center
First pressure
3:51 THLMNK Stable Japanese
Armory timing
6:45 Mosca_ Armory
Market timing
10:33 THLMNK Market

Mosca_

Ra · Blue
Win 2317 +4
EAPM
79.2
Favorite unit
Spearman
26 fielded
Total score
12,911
Military score
5,322
Economic score
6,956
Kills score
733
Units killed
30
Units lost
17
Buildings razed
0
Largest army
37
First expansion
3:50
Age path
PtahClassical · Research start 2:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
Highest Score Largest Army Most Kills Most Resources

THLMNK

Tsukuyomi · Red
Loss 1979 -4
EAPM
55.2
Favorite unit
Naginata Rider
29 fielded
Total score
11,870
Military score
5,565
Economic score
5,936
Kills score
369
Units killed
18
Units lost
29
Buildings razed
5
Largest army
53
First expansion
—
Age path
Inari OkamiClassical · Research start 3:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mosca_THLMNK
Score
Total score Mosca_
12,91152%11,87048%
Military score THLMNK
5,32249%5,56551%
Economic score Mosca_
6,95654%5,93646%
Kills score Mosca_
73367%36933%
Combat and army
Mosca_THLMNK
30 Units killed 18
17 Units lost 29
0 Buildings razed 5
37 Largest army 53

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mosca_

Army · 37

Units

Spearman26
Slinger11

Technologies6 researched · 2 pre-queued

Pickaxe1:20
Husbandry7:39
Copper Armor9:21
Copper Weapons9:22
Medium Spearmen9:29
Hand Axe10:31
PlowPre-queued · 10:32
Copper ShieldsPre-queued · 10:33
Buildings 11 types
Wall19
House16
Barracks5
Granary5
Mining Camp3
Armory1
Lumber Camp1
Monument To Villagers1
Obelisk1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

THLMNK

Army · 53

Units

Naginata Rider29
Yumi Archer17
Jorogumo3
Kitsune3
Bushi1

Technologies2 researched

Pickaxe5:43
Hand Axe7:36
Buildings 9 types
House10
Watermill4
Shrine Japanese3
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Dojo1
Market1
Temple1
God powers 2 invoked
New Moon1
Swampland1