Replay-derived match flow, timings, and composition.

Advanced match analysis

kaloggiannis vs 𐂃𐂃

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
30063
Duration
17:14
Patch
19.17020
Played
· 3 hours ago
Yellow River map preview
MapYellow River
Defeated
kaloggiannis Zeus · Elo 1347 -12
17:14 Match length
Winner
𐂃𐂃 Loki · Elo 1463 +12
33.9% win probability Pre-match · 𐂃𐂃 favored win probability 66.1%
Key momentsIn match order
First pressure
1:44 𐂃𐂃 Hersir trained
Fastest Classical
4:07* kaloggiannis Athena · estimated
Armory timing
6:01 kaloggiannis Armory
Market timing
10:44 𐂃𐂃 Market
Fastest Heroic
14:04* kaloggiannis Dionysus · estimated

kaloggiannis

Zeus · Blue
Loss 1347 -12
EAPM
38.5
Favorite unit
Hoplite
46 fielded
Total score
16,256
Military score
7,176
Economic score
7,524
Kills score
1,630
Units killed
62
Units lost
86
Buildings razed
2
Largest army
108
First expansion
—
Age path
AthenaClassical · Research start 3:07
DionysusHeroic · Research start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Large army production108 military units
Most Deaths Most Improvements

𐂃𐂃

Loki · Yellow
Win 1463 +12
EAPM
63.4
Favorite unit
Throwing Axeman
70 fielded
Total score
21,124
Military score
11,984
Economic score
7,104
Kills score
2,208
Units killed
85
Units lost
64
Buildings razed
3
Largest army
237
First expansion
—
Age path
ForsetiClassical · Research start 3:25
BragiHeroic · Est. start 14:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,000 total resource volume
Large army production237 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

kaloggiannis𐂃𐂃
Score
Total score 𐂃𐂃
16,25643%21,12457%
Military score 𐂃𐂃
7,17637%11,98463%
Economic score kaloggiannis
7,52451%7,10449%
Kills score 𐂃𐂃
1,63042%2,20858%
Combat and army
kaloggiannis𐂃𐂃
62 Units killed 85
86 Units lost 64
2 Buildings razed 3
108 Largest army 237

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

kaloggiannis

Bought

No buys

Sold

No sells

Total player market volume0

𐂃𐂃

Bought

Food900
Wood100

Sold

No sells

Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kaloggiannis

Army · 108

Units

Hoplite46
Toxotes23
Hippeus21
Hypaspist12
Hydra3
Jason2
Heracles1

Technologies3 researched · 9 pre-queued

Hand Axe1:22
Pickaxe3:25
Medium InfantryPre-queued · 6:12
Copper WeaponsPre-queued · 6:45
Copper ArmorPre-queued · 6:46
Medium ArchersPre-queued · 8:15
Medium CavalryPre-queued · 8:29
Husbandry12:02
Bronze WeaponsPre-queued · 12:17
Bronze ArmorPre-queued · 12:18
Heavy InfantryPre-queued · 14:41
Heavy CavalryPre-queued · 14:44
Buildings 10 types
House16
Farm7
Wall7
Granary4
Storehouse3
Archery Range2
Military Academy2
Temple2
Armory1
Stable1
God powers 4 invoked
Bolt2
Bronze1
Restoration1

𐂃𐂃

Army · 237

Units

Throwing Axeman70
Hersir50
Berserk49
Raiding Cavalry25
Hirdman16
Jarl15
Godi10
Battle Boar1
Troll1

Technologies0 researched · 10 pre-queued

PickaxePre-queued · 4:34
Hand AxePre-queued · 4:36
HusbandryPre-queued · 6:23
Medium InfantryPre-queued · 9:22
Medium CavalryPre-queued · 9:25
Copper ShieldsPre-queued · 15:47
Copper ArmorPre-queued · 15:47
Copper WeaponsPre-queued · 15:47
Heavy InfantryPre-queued · 15:48
Heavy CavalryPre-queued · 15:51
Buildings 7 types
House19
Longhouse4
Ox Cart Building3
Great Hall2
Armory1
Market1
Temple1
God powers 4 invoked
Healing Spring2
Flaming Weapons1
Spy1