Advanced match analysis
mrtdmrhn vs Professor pAra
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 6830
- Duration
- 28:56
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
mrtdmrhn
Tsukuyomi · Elo 1057 -16
28:56
Match length
Winner
Professor pAra
Hades · Elo 1091 +16
45.1% win probability
Pre-match · Professor pAra favored
win probability 54.9%
Key momentsIn match order
mrtdmrhn
Tsukuyomi · Blue- EAPM
- 30.8
- Favorite unit
- Yumi Horse Archer 134 fielded
- Total score
- 50,799
- Military score
- 19,510
- Economic score
- 24,577
- Kills score
- 6,712
- Units killed
- 209
- Units lost
- 346
- Buildings razed
- 26
- Largest army
- 301
- First expansion
- 7:56
Age path
Inari OkamiClassical · Research start 4:46
FujinHeroic · Est. start 8:15
OkuninushiMythic · Est. start 13:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Water commitment2 dock build events
Market economy2,600 total resource volume
Large army production301 military units
Most Deaths
Most Resources
Professor pAra
Hades · Red- EAPM
- 40.5
- Favorite unit
- Hoplite 88 fielded
- Total score
- 61,740
- Military score
- 25,215
- Economic score
- 26,104
- Kills score
- 10,421
- Units killed
- 322
- Units lost
- 210
- Buildings razed
- 44
- Largest army
- 240
- First expansion
- 9:30
Age path
AthenaClassical · Research start 3:27
AphroditeHeroic · Research start 7:49
HephaestusMythic · Research start 13:00
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Water commitment1 dock build events
Large army production240 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
mrtdmrhnProfessor pAra
Score
Combat and army
mrtdmrhnProfessor pAra
209
Units killed
322
346
Units lost
210
26
Buildings razed
44
301
Largest army
240
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,600 total volume›
mrtdmrhn
Bought
Sold
Total player market volume2,600
Professor pAra
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.