Replay-derived match flow, timings, and composition.

Advanced match analysis

XAUUSD vs TidusHugo

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
17596
Duration
24:34
Patch
19.17020
Played
· 3 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
XAUUSD Odin · Elo 1139 -17
24:34 Match length
Winner
TidusHugo Freyr · Elo 1149 +17
48.6% win probability Pre-match · TidusHugo favored win probability 51.4%
Key momentsIn match order
First pressure
3:27 XAUUSD Hersir trained
Fastest Classical
4:00* XAUUSD Freyja · estimated
Armory timing
5:32 XAUUSD Armory
Fastest Heroic
13:50* XAUUSD Njord · estimated
Market timing
14:44 XAUUSD Market
First extra TC
16:04 TidusHugo Town Center
Fortress timing
19:16 XAUUSD Hill Fort

XAUUSD

Odin · Blue
Loss 1139 -17
EAPM
66.6
Favorite unit
Throwing Axeman
114 fielded
Total score
25,047
Military score
10,905
Economic score
10,295
Kills score
3,847
Units killed
145
Units lost
156
Buildings razed
2
Largest army
250
First expansion
18:52
Age path
FreyjaClassical · Est. start 3:00
NjordHeroic · Est. start 12:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,300 total resource volume
Large army production250 military units
Most Deaths Most Improvements

TidusHugo

Freyr · Red
Win 1149 +17
EAPM
33.7
Favorite unit
Raiding Cavalry
53 fielded
Total score
28,435
Military score
11,148
Economic score
13,259
Kills score
4,090
Units killed
161
Units lost
145
Buildings razed
12
Largest army
196
First expansion
16:04
Age path
UllrClassical · Research start 3:42
AegirHeroic · Research start 23:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production196 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

XAUUSDTidusHugo
Score
Total score TidusHugo
25,04747%28,43553%
Military score TidusHugo
10,90549%11,14851%
Economic score TidusHugo
10,29544%13,25956%
Kills score TidusHugo
3,84748%4,09052%
Combat and army
XAUUSDTidusHugo
145 Units killed 161
156 Units lost 145
2 Buildings razed 12
250 Largest army 196

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

XAUUSD

Bought

Food800
Wood500

Sold

No sells

Total player market volume1,300

TidusHugo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XAUUSD

Army · 250

Units

Throwing Axeman114
Berserk37
Raiding Cavalry37
Godi13
Hersir12
Huskarl12
Portable Ram8
Jarl7
Hirdman4
Valkyrie4
Mountain Giant2

Technologies0 researched · 14 pre-queued

Hand AxePre-queued · 5:39
PickaxePre-queued · 6:01
Copper ShieldsPre-queued · 6:06
Copper ArmorPre-queued · 6:07
Copper WeaponsPre-queued · 6:07
Medium CavalryPre-queued · 7:13
HusbandryPre-queued · 8:24
CrenellationsPre-queued · 15:42
Bronze WeaponsPre-queued · 16:43
Bronze ShieldsPre-queued · 19:26
Bronze ArmorPre-queued · 19:27
Bow SawPre-queued · 19:59
Shaft MinePre-queued · 19:59
PlowPre-queued · 20:00
Buildings 9 types
House31
Longhouse8
Ox Cart Building5
Great Hall2
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1

TidusHugo

Army · 196

Units

Raiding Cavalry53
Throwing Axeman52
Berserk38
Hersir21
Hirdman16
Draugr15
Huskarl1

Technologies5 researched · 8 pre-queued

Pickaxe0:07
Hand Axe0:28
Copper WeaponsPre-queued · 6:47
Copper ArmorPre-queued · 6:48
Medium Infantry7:56
Plow9:28
Medium Cavalry12:35
Heavy InfantryPre-queued · 18:45
Heavy CavalryPre-queued · 23:56
BallisticsPre-queued · 24:03
Copper ShieldsPre-queued · 24:03
Bronze WeaponsPre-queued · 24:04
Bronze ArmorPre-queued · 24:04
Buildings 9 types
Farm28
House16
Longhouse9
Ox Cart Building8
Great Hall3
Armory2
Temple2
Town Center2
Wall2
God powers 3 invoked
Asgardian Bastion2
Gullinbursti1