Advanced match analysis
XAUUSD vs TidusHugo
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 17596
- Duration
- 24:34
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
XAUUSD
Odin · Elo 1139 -17
24:34
Match length
Winner
TidusHugo
Freyr · Elo 1149 +17
48.6% win probability
Pre-match · TidusHugo favored
win probability 51.4%
Key momentsIn match order
XAUUSD
Odin · Blue- EAPM
- 66.6
- Favorite unit
- Throwing Axeman 114 fielded
- Total score
- 25,047
- Military score
- 10,905
- Economic score
- 10,295
- Kills score
- 3,847
- Units killed
- 145
- Units lost
- 156
- Buildings razed
- 2
- Largest army
- 250
- First expansion
- 18:52
Age path
FreyjaClassical · Est. start 3:00
NjordHeroic · Est. start 12:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,300 total resource volume
Large army production250 military units
Most Deaths
Most Improvements
TidusHugo
Freyr · Red- EAPM
- 33.7
- Favorite unit
- Raiding Cavalry 53 fielded
- Total score
- 28,435
- Military score
- 11,148
- Economic score
- 13,259
- Kills score
- 4,090
- Units killed
- 161
- Units lost
- 145
- Buildings razed
- 12
- Largest army
- 196
- First expansion
- 16:04
Age path
UllrClassical · Research start 3:42
AegirHeroic · Research start 23:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production196 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
XAUUSDTidusHugo
Score
Combat and army
XAUUSDTidusHugo
145
Units killed
161
156
Units lost
145
2
Buildings razed
12
250
Largest army
196
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
XAUUSD
Bought
Sold
No sells
Total player market volume1,300
TidusHugo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.