Advanced match analysis
Joey vs Shaii
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 13827
- Duration
- 13:50
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
Joey
Isis · Elo 1826 +18
13:50
Match length
Defeated
Shaii
Gaia · Elo 1838 -18
48.3% win probability
Pre-match · Shaii favored · Upset
win probability 51.7%
Key momentsIn match order
Joey
Isis · Blue- EAPM
- 50.5
- Favorite unit
- Ramming Galley 12 fielded
- Total score
- 25,778
- Military score
- 10,062
- Economic score
- 14,344
- Kills score
- 1,372
- Units killed
- 38
- Units lost
- 44
- Buildings razed
- 2
- Largest army
- 35
- First expansion
- —
Age path
AnubisClassical · Research start 4:18
NephthysHeroic · Est. start 7:36
ThothMythic · Est. start 10:57
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment5 dock build events
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Shaii
Gaia · Red- EAPM
- 47.5
- Favorite unit
- Siege Bireme 12 fielded
- Total score
- 18,251
- Military score
- 6,315
- Economic score
- 11,219
- Kills score
- 717
- Units killed
- 44
- Units lost
- 37
- Buildings razed
- 2
- Largest army
- 42
- First expansion
- —
Age path
OceanusClassical · Est. start 5:34
RheiaHeroic · Est. start 7:36
AtlasMythic · Est. start 9:56
Opening read
Fast MythicMythic completed by 12:00.
Water BoomExisting water-opening timing signal.
Water commitment4 dock build events
Market economy800 total resource volume
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
JoeyShaii
Score
Combat and army
JoeyShaii
38
Units killed
44
44
Units lost
37
2
Buildings razed
2
35
Largest army
42
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
Joey
Bought
No buys
Sold
No sells
Total player market volume0
Shaii
Bought
No buys
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.