Replay-derived match flow, timings, and composition.

Advanced match analysis

dumar100 vs Seriouswolf

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
1648
Duration
18:53
Patch
19.17020
Played
· 3 hours ago
Elysium map preview
MapElysium
Defeated
dumar100 Quetzalcoatl · Elo 1233 -18
18:53 Match length
Winner
Seriouswolf Thor · Elo 1234 +18
49.9% win probability Pre-match · Seriouswolf favored win probability 50.1%
Key momentsIn match order
Armory timing
0:10 Seriouswolf Dwarven Armory
First pressure
4:09 dumar100 Warrior Priest trained
Fastest Classical
5:08* dumar100 Patecatl · estimated
Fastest Heroic
11:49* dumar100 Coyolxauhqui · estimated
First extra TC
16:01 Seriouswolf Town Center
Fortress timing
17:21 Seriouswolf Hill Fort

dumar100

Quetzalcoatl · Blue
Loss 1233 -18
EAPM
32.4
Favorite unit
Eagle Warrior
21 fielded
Total score
18,043
Military score
7,389
Economic score
9,408
Kills score
1,276
Units killed
45
Units lost
79
Buildings razed
11
Largest army
77
First expansion
—
Age path
PatecatlClassical · Research start 4:08
CoyolxauhquiHeroic · Research start 10:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling18 wall build events
Most Deaths

Seriouswolf

Thor · Red
Win 1234 +18
EAPM
38.1
Favorite unit
Berserk
37 fielded
Total score
30,076
Military score
12,929
Economic score
14,986
Kills score
2,223
Units killed
75
Units lost
45
Buildings razed
2
Largest army
110
First expansion
16:01
Age path
FreyjaClassical · Est. start 4:34
BragiHeroic · Est. start 12:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling9 wall build events
Large army production110 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

dumar100Seriouswolf
Score
Total score Seriouswolf
18,04337%30,07663%
Military score Seriouswolf
7,38936%12,92964%
Economic score Seriouswolf
9,40839%14,98661%
Kills score Seriouswolf
1,27636%2,22364%
Combat and army
dumar100Seriouswolf
45 Units killed 75
79 Units lost 45
11 Buildings razed 2
77 Largest army 110

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dumar100

Army · 77

Units

Eagle Warrior21
Ocelotl Warrior15
Tequihua Archer12
Tlamanih Spearman12
Warrior Priest9
Otontin8

Technologies1 researched · 6 pre-queued

Hand AxePre-queued · 1:02
PickaxePre-queued · 1:56
HusbandryPre-queued · 3:50
Ballistics10:35
Medium Nobles Hut SoldiersPre-queued · 10:39
Heavy Great Temple SoldiersPre-queued · 17:00
Heavy Nobles Hut SoldiersPre-queued · 17:02
Buildings 8 types
House20
Wall18
Calpulli9
Nobles Hut6
Great Temple2
Armory1
Temple1
War Hut1
God powers 2 invoked
Agave Bloom1
Starfall1

Seriouswolf

Army · 110

Units

Berserk37
Throwing Axeman28
Raiding Cavalry15
Hersir12
Godi6
Portable Ram4
Hirdman3
Valkyrie3
Battle Boar1
Jarl1

Technologies4 researched · 11 pre-queued

Copper Armor1:02
Copper Shields1:35
Copper Weapons4:50
BallisticsPre-queued · 4:53
Hand AxePre-queued · 6:42
PickaxePre-queued · 6:42
HusbandryPre-queued · 6:43
PlowPre-queued · 6:43
Medium CavalryPre-queued · 6:47
Bronze ShieldsPre-queued · 11:14
Bronze ArmorPre-queued · 11:15
Bronze WeaponsPre-queued · 11:15
Medium InfantryPre-queued · 14:18
Heavy InfantryPre-queued · 16:44
Bow Saw16:52
Buildings 10 types
Farm25
House19
Longhouse10
Great Hall9
Wall9
Ox Cart Building4
Dwarven Armory1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Forest Fire1