Advanced match analysis
DBWJ vs OneTapMan
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 3547
- Duration
- 11:00
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
DBWJ
Loki · Elo 596 -22
11:00
Match length
Winner
OneTapMan
Hades · Elo 515 +22
61.5% win probability
Pre-match · DBWJ favored · Upset
win probability 38.5%
Key momentsIn match order
DBWJ
Loki · Blue- EAPM
- 23.6
- Favorite unit
- Hersir 3 fielded
- Total score
- 7,512
- Military score
- 1,575
- Economic score
- 5,422
- Kills score
- 537
- Units killed
- 19
- Units lost
- 21
- Buildings razed
- 1
- Largest army
- 4
- First expansion
- 6:14
Age path
HeimdallClassical · Research start 5:13
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Most Deaths
OneTapMan
Hades · Red- EAPM
- 23.1
- Favorite unit
- Hippeus 18 fielded
- Total score
- 11,083
- Military score
- 5,125
- Economic score
- 5,418
- Kills score
- 540
- Units killed
- 22
- Units lost
- 19
- Buildings razed
- 1
- Largest army
- 46
- First expansion
- —
Age path
AresClassical · Research start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DBWJOneTapMan
Score
Combat and army
DBWJOneTapMan
19
Units killed
22
21
Units lost
19
1
Buildings razed
1
4
Largest army
46
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.