Replay-derived match flow, timings, and composition.

Advanced match analysis

DBWJ vs OneTapMan

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
3547
Duration
11:00
Patch
19.17020
Played
· 3 hours ago
Elysium map preview
MapElysium
Defeated
DBWJ Loki · Elo 596 -22
11:00 Match length
Winner
OneTapMan Hades · Elo 515 +22
61.5% win probability Pre-match · DBWJ favored · Upset win probability 38.5%
Key momentsIn match order
Fastest Classical
4:48* OneTapMan Ares · estimated
First pressure
5:04 OneTapMan Stable
First extra TC
6:14 DBWJ Town Center
Market timing
6:24 OneTapMan Market
Armory timing
9:38 DBWJ Armory

DBWJ

Loki · Blue
Loss 596 -22
EAPM
23.6
Favorite unit
Hersir
3 fielded
Total score
7,512
Military score
1,575
Economic score
5,422
Kills score
537
Units killed
19
Units lost
21
Buildings razed
1
Largest army
4
First expansion
6:14
Age path
HeimdallClassical · Research start 5:13
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Most Deaths

OneTapMan

Hades · Red
Win 515 +22
EAPM
23.1
Favorite unit
Hippeus
18 fielded
Total score
11,083
Military score
5,125
Economic score
5,418
Kills score
540
Units killed
22
Units lost
19
Buildings razed
1
Largest army
46
First expansion
—
Age path
AresClassical · Research start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DBWJOneTapMan
Score
Total score OneTapMan
7,51240%11,08360%
Military score OneTapMan
1,5755,12576%
Economic score DBWJ
5,42250%5,41850%
Kills score OneTapMan
53750%54050%
Combat and army
DBWJOneTapMan
19 Units killed 22
21 Units lost 19
1 Buildings razed 1
4 Largest army 46

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DBWJ

Army · 4

Units

Hersir3
Einheri1

Technologies2 researched

Pickaxe1:56
Hand Axe3:11
Buildings 7 types
Ox Cart Building4
House2
Longhouse2
Town Center2
Armory1
Great Hall1
Temple1
God powers 1 invoked
Spy1

OneTapMan

Army · 46

Units

Hippeus18
Toxotes15
Hoplite9
Ajax3
Achilles1

Technologies2 researched

Hand Axe4:41
Pickaxe8:20
Buildings 8 types
House8
Granary4
Storehouse4
Archery Range2
Military Academy2
Stable2
Market1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1