Replay-derived match flow, timings, and composition.

Advanced match analysis

clemusbarbarus vs Birk

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
21454
Duration
17:12
Patch
19.17020
Played
· 3 hours ago
Savannah map preview
MapSavannah
Defeated
clemusbarbarus Odin · Elo 1361 -17
17:12 Match length
Winner
Birk Odin · Elo 1372 +17
48.4% win probability Pre-match · Birk favored win probability 51.6%
Key momentsIn match order
First pressure
1:34 Birk Hersir trained
Fastest Classical
2:57* Birk Heimdall · estimated
First extra TC
8:18 Birk Town Center
Armory timing
8:49 Birk Armory
Fastest Heroic
11:34* Birk Njord · estimated
Fortress timing
15:54 Birk Hill Fort

clemusbarbarus

Odin · Blue
Loss 1361 -17
EAPM
46.4
Favorite unit
Throwing Axeman
36 fielded
Total score
9,709
Military score
3,211
Economic score
5,001
Kills score
1,497
Units killed
73
Units lost
95
Buildings razed
0
Largest army
78
First expansion
—
Age path
FreyjaClassical · Research start 3:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Most Deaths

Birk

Odin · Red
Win 1372 +17
EAPM
51.3
Favorite unit
Hirdman
28 fielded
Total score
28,580
Military score
13,583
Economic score
12,686
Kills score
2,311
Units killed
97
Units lost
72
Buildings razed
7
Largest army
113
First expansion
8:18
Age path
HeimdallClassical · Est. start 1:57
NjordHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling22 wall build events
Large army production113 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

clemusbarbarusBirk
Score
Total score Birk
9,70925%28,58075%
Military score Birk
3,21113,58381%
Economic score Birk
5,00128%12,68672%
Kills score Birk
1,49739%2,31161%
Combat and army
clemusbarbarusBirk
73 Units killed 97
95 Units lost 72
0 Buildings razed 7
78 Largest army 113

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

clemusbarbarus

Army · 78

Units

Throwing Axeman36
Berserk19
Raiding Cavalry9
Hersir7
Hirdman4
Valkyrie3

Technologies3 researched

Hand Axe3:58
Pickaxe4:00
Medium Infantry11:58
Buildings 7 types
House13
Farm10
Wall8
Longhouse4
Ox Cart Building3
Great Hall2
Temple2
God powers 2 invoked
Forest Fire1
Great Hunt1

Birk

Army · 113

Units

Hirdman28
Throwing Axeman25
Berserk14
Hersir12
Raiding Cavalry11
Huskarl9
Portable Ram5
Einheri4
Jarl2
Mountain Giant2
Godi1

Technologies8 researched · 3 pre-queued

Hand Axe9:43
Pickaxe9:43
Copper Shields10:30
BallisticsPre-queued · 10:31
Copper Weapons14:32
Bow SawPre-queued · 15:20
Shaft MinePre-queued · 15:21
Husbandry15:21
Bronze Shields15:45
Medium Cavalry15:47
Medium Infantry15:48
Buildings 9 types
Wall22
House19
Ox Cart Building7
Longhouse4
Great Hall2
Hill Fort2
Armory1
Temple1
Town Center1
God powers 3 invoked
Great Hunt1
Undermine1
Walking Woods1