Replay-derived match flow, timings, and composition.

Advanced match analysis

XAUUSD vs NothingtoProve

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
13000
Duration
21:20
Patch
19.17020
Played
· 3 hours ago
Tundra map preview
MapTundra
Defeated
XAUUSD Odin · Elo 1163 -10
21:20 Match length
Winner
NothingtoProve Isis · Elo 1311 +10
29.9% win probability Pre-match · NothingtoProve favored win probability 70.1%
Key momentsIn match order
First pressure
3:20 XAUUSD Hersir trained
Fastest Classical
3:52* XAUUSD Freyja · estimated
Armory timing
6:42 XAUUSD Armory
Fortress timing
10:01 NothingtoProve Migdol Stronghold
Fastest Heroic
10:01* NothingtoProve Nephthys · estimated
Market timing
12:34 XAUUSD Market
First extra TC
13:21 NothingtoProve Town Center

XAUUSD

Odin · Blue
Loss 1163 -10
EAPM
57.9
Favorite unit
Raiding Cavalry
46 fielded
Total score
17,063
Military score
6,530
Economic score
8,265
Kills score
2,328
Units killed
83
Units lost
107
Buildings razed
8
Largest army
178
First expansion
—
Age path
FreyjaClassical · Est. start 2:52
SkadiHeroic · Est. start 12:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,400 total resource volume
Large army production178 military units
Largest Army Most Deaths

NothingtoProve

Isis · Red
Win 1311 +10
EAPM
43.7
Favorite unit
Camel Rider
46 fielded
Total score
27,050
Military score
9,732
Economic score
14,201
Kills score
3,255
Units killed
110
Units lost
85
Buildings razed
8
Largest army
88
First expansion
13:21
Age path
BastClassical · Research start 5:21
NephthysHeroic · Est. start 8:46
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production88 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

XAUUSDNothingtoProve
Score
Total score NothingtoProve
17,06339%27,05061%
Military score NothingtoProve
6,53040%9,73260%
Economic score NothingtoProve
8,26537%14,20163%
Kills score NothingtoProve
2,32842%3,25558%
Combat and army
XAUUSDNothingtoProve
83 Units killed 110
107 Units lost 85
8 Buildings razed 8
178 Largest army 88

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

XAUUSD

Bought

Food500

Sold

Wood900
Total player market volume1,400

NothingtoProve

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XAUUSD

Army · 178

Units

Raiding Cavalry46
Huskarl25
Berserk23
Throwing Axeman18
Hersir17
Portable Ram13
Valkyrie11
Hirdman7
Jarl7
Frost Giant6
Godi5

Technologies0 researched · 11 pre-queued

Medium CavalryPre-queued · 5:22
Hand AxePre-queued · 5:26
PickaxePre-queued · 5:26
HusbandryPre-queued · 6:54
Copper ShieldsPre-queued · 7:03
Copper ArmorPre-queued · 7:03
Copper WeaponsPre-queued · 7:03
Bronze WeaponsPre-queued · 14:04
Bow SawPre-queued · 18:04
Shaft MinePre-queued · 18:05
Medium InfantryPre-queued · 19:39
Buildings 8 types
House22
Longhouse4
Ox Cart Building4
Great Hall3
Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

NothingtoProve

Army · 88

Units

Camel Rider46
Chariot Archer28
Siege Tower7
Sphinx7

Technologies9 researched · 2 pre-queued

PickaxePre-queued · 1:14
Hand Axe11:40
Shaft MinePre-queued · 11:46
Bow Saw12:16
Heavy Camel Riders13:22
Copper Weapons14:58
Copper Armor14:58
Heavy Chariot Archers19:41
Husbandry19:48
Bronze Weapons19:49
Bronze Armor19:50
Buildings 13 types
House16
Obelisk11
Granary8
Mining Camp6
Lumber Camp3
Siege Works3
Farm2
Migdol Stronghold2
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1