Advanced match analysis
XAUUSD vs NothingtoProve
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 13000
- Duration
- 21:20
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
XAUUSD
Odin · Elo 1163 -10
21:20
Match length
Winner
NothingtoProve
Isis · Elo 1311 +10
29.9% win probability
Pre-match · NothingtoProve favored
win probability 70.1%
Key momentsIn match order
XAUUSD
Odin · Blue- EAPM
- 57.9
- Favorite unit
- Raiding Cavalry 46 fielded
- Total score
- 17,063
- Military score
- 6,530
- Economic score
- 8,265
- Kills score
- 2,328
- Units killed
- 83
- Units lost
- 107
- Buildings razed
- 8
- Largest army
- 178
- First expansion
- —
Age path
FreyjaClassical · Est. start 2:52
SkadiHeroic · Est. start 12:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,400 total resource volume
Large army production178 military units
Largest Army
Most Deaths
NothingtoProve
Isis · Red- EAPM
- 43.7
- Favorite unit
- Camel Rider 46 fielded
- Total score
- 27,050
- Military score
- 9,732
- Economic score
- 14,201
- Kills score
- 3,255
- Units killed
- 110
- Units lost
- 85
- Buildings razed
- 8
- Largest army
- 88
- First expansion
- 13:21
Age path
BastClassical · Research start 5:21
NephthysHeroic · Est. start 8:46
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production88 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
XAUUSDNothingtoProve
Score
Combat and army
XAUUSDNothingtoProve
83
Units killed
110
107
Units lost
85
8
Buildings razed
8
178
Largest army
88
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
XAUUSD
Bought
Sold
Total player market volume1,400
NothingtoProve
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.