Advanced match analysis
shikhar220022 + yougood12345 vs Cougargal420 + AD12
- Queue
- Ranked 2v2 Supremacy
- Map
- Mount Olympus
- Map Seed
- 3336
- Duration
- 37:57
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeat
Team Elo 783
shikhar220022
Poseidon · Elo 794 -18
yougood12345
Hades · Elo 772 -17
37:57
Match length
Victory
Team Elo 788
Cougargal420
Susanoo · Elo 747 +19
AD12
Oranos · Elo 828 +29
49.3% win probability
Pre-match · Cougargal420 + AD12 favored
win probability 50.7%
Key momentsIn match order
shikhar220022
Poseidon · Blue · Team 1- EAPM
- 31.5
- Favorite unit
- Hoplite 81 fielded
- Total score
- 40,087
- Military score
- 15,440
- Economic score
- 18,096
- Kills score
- 6,551
- Units killed
- 244
- Units lost
- 744
- Buildings razed
- 1
- Largest army
- 380
- First expansion
- 6:22
Age path
HermesClassical · Research start 4:14
AphroditeHeroic · Research start 15:30
HephaestusMythic · Research start 24:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy4,600 total resource volume
Large army production380 military units
Most Deaths
Cougargal420
Susanoo · Red · Team 2- EAPM
- 33.8
- Favorite unit
- Naginata Rider 150 fielded
- Total score
- 115,415
- Military score
- 55,105
- Economic score
- 55,109
- Kills score
- 5,301
- Units killed
- 186
- Units lost
- 194
- Buildings razed
- 15
- Largest army
- 415
- First expansion
- 11:34
Age path
Inari OkamiClassical · Research start 4:46
FujinHeroic · Research start 17:48
TakemikazuchiMythic · Research start 25:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production415 military units
Highest Score
Most Resources
yougood12345
Hades · Yellow · Team 1- EAPM
- 35.8
- Favorite unit
- Toxotes 148 fielded
- Total score
- 95,521
- Military score
- 33,985
- Economic score
- 54,122
- Kills score
- 7,414
- Units killed
- 204
- Units lost
- 214
- Buildings razed
- 12
- Largest army
- 190
- First expansion
- 5:40
Age path
AresClassical · Research start 4:22
ApolloHeroic · Research start 13:50
HephaestusMythic · Research start 18:57
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production190 military units
No post-game awards
AD12
Oranos · Green · Team 2- EAPM
- 21.8
- Favorite unit
- Promethean 56 fielded
- Total score
- 88,255
- Military score
- 35,889
- Economic score
- 30,379
- Kills score
- 22,158
- Units killed
- 763
- Units lost
- 274
- Buildings razed
- 134
- Largest army
- 203
- First expansion
- 11:22
Age path
PrometheusClassical · Research start 4:22
HyperionHeroic · Research start 11:27
HeliosMythic · Research start 20:35
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production203 military units
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
shikhar220022Cougargal420yougood12345AD12
Score composition
MilitaryEconomyKills score
shikhar220022
40,087
Cougargal420
115,415
yougood12345
95,521
AD12
88,255
Units killed vs lost
KilledLost
shikhar220022
244 / 744
Cougargal420
186 / 194
yougood12345
204 / 214
AD12
763 / 274
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,600 total volume›
shikhar220022
Bought
Sold
Total player market volume4,600
Cougargal420
Bought
No buys
Sold
No sells
Total player market volume0
yougood12345
Bought
No buys
Sold
No sells
Total player market volume0
AD12
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.