Replay-derived match flow, timings, and composition.

Advanced match analysis

Player vs raffaelesgarro

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
26119
Duration
17:20
Patch
19.17020
Played
· 3 hours ago
Elysium map preview
MapElysium
Defeated
Player Zeus · Elo 1104 -14
17:20 Match length
Winner
raffaelesgarro Thor · Elo 1167 +14
41.0% win probability Pre-match · raffaelesgarro favored win probability 59.0%
Key momentsIn match order
First pressure
3:19 raffaelesgarro Hersir trained
Fastest Classical
3:50* Player Athena · estimated
Armory timing
9:05 Player Armory
First extra TC
10:01 raffaelesgarro Town Center

Player

Zeus · Blue
Loss 1104 -14
EAPM
21.1
Favorite unit
Toxotes
37 fielded
Total score
13,905
Military score
6,889
Economic score
6,738
Kills score
278
Units killed
12
Units lost
39
Buildings razed
0
Largest army
46
First expansion
10:21
Age path
AthenaClassical · Est. start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling24 wall build events
Most Deaths Most Improvements

raffaelesgarro

Thor · Red
Win 1167 +14
EAPM
52.5
Favorite unit
Throwing Axeman
60 fielded
Total score
26,015
Military score
11,637
Economic score
13,592
Kills score
786
Units killed
39
Units lost
12
Buildings razed
7
Largest army
77
First expansion
10:01
Age path
FreyjaClassical · Research start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling26 wall build events
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Playerraffaelesgarro
Score
Total score raffaelesgarro
13,90535%26,01565%
Military score raffaelesgarro
6,88937%11,63763%
Economic score raffaelesgarro
6,73833%13,59267%
Kills score raffaelesgarro
27826%78674%
Combat and army
Playerraffaelesgarro
12 Units killed 39
39 Units lost 12
0 Buildings razed 7
46 Largest army 77

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Player

Army · 46

Units

Toxotes37
Hippeus3
Hoplite3
Jason2
Heracles1

Technologies2 researched · 6 pre-queued

PickaxePre-queued · 6:08
Hand AxePre-queued · 6:08
Medium Infantry8:19
Medium Archers10:40
Copper ShieldsPre-queued · 11:04
BallisticsPre-queued · 11:04
Copper ArmorPre-queued · 11:05
Copper WeaponsPre-queued · 11:05
Buildings 10 types
Wall24
House8
Storehouse5
Granary4
Archery Range3
Military Academy2
Stable2
Armory1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

raffaelesgarro

Army · 77

Units

Throwing Axeman60
Hersir11
Valkyrie6

Technologies5 researched

Medium Cavalry9:28
Copper Shields10:23
Pickaxe11:08
Medium Infantry12:37
Copper Armor13:03
Buildings 9 types
Wall26
House21
Ox Cart Building8
Longhouse6
Sentry Tower4
Great Hall3
Town Center3
Dwarven Armory1
Temple1
God powers 1 invoked
Forest Fire1