Advanced match analysis
Edelwolf + Anaxagore vs Skin-Dougou + SlaashGordon
- Queue
- Ranked 2v2 Supremacy
- Map
- Tundra
- Map Seed
- 23328
- Duration
- 14:42
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeat
Team Elo 1316
Edelwolf
Thor · Elo 1317 -14
Anaxagore
Ra · Elo 1315 -14
14:42
Match length
Victory
Team Elo 1389
Skin-Dougou
Poseidon · Elo 1388 +14
SlaashGordon
Gaia · Elo 1390 +14
39.6% win probability
Pre-match · Skin-Dougou + SlaashGordon favored
win probability 60.4%
Key momentsIn match order
Edelwolf
Thor · Blue · Team 1- EAPM
- 26.4
- Favorite unit
- Hersir 26 fielded
- Total score
- 11,336
- Military score
- 4,557
- Economic score
- 5,445
- Kills score
- 1,334
- Units killed
- 39
- Units lost
- 73
- Buildings razed
- 7
- Largest army
- 55
- First expansion
- —
Age path
ForsetiClassical · Est. start 4:12
BragiHeroic · Est. start 5:35
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Most Improvements
Skin-Dougou
Poseidon · Red · Team 2- EAPM
- 50.0
- Favorite unit
- Hippeus 22 fielded
- Total score
- 20,126
- Military score
- 5,676
- Economic score
- 13,326
- Kills score
- 1,124
- Units killed
- 57
- Units lost
- 17
- Buildings razed
- 10
- Largest army
- 32
- First expansion
- 6:20
Age path
HermesClassical · Research start 3:53
DionysusHeroic · Research start 12:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Highest Score
Most Kills
Anaxagore
Ra · Cyan · Team 1- EAPM
- 36.6
- Favorite unit
- Sphinx 19 fielded
- Total score
- 14,026
- Military score
- 3,448
- Economic score
- 9,596
- Kills score
- 982
- Units killed
- 19
- Units lost
- 30
- Buildings razed
- 9
- Largest army
- 19
- First expansion
- —
Age path
BastClassical · Est. start 4:17
SobekHeroic · Timing unavailable
OsirisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
SlaashGordon
Gaia · Green · Team 2- EAPM
- 27.8
- Favorite unit
- Murmillo 137 fielded
- Total score
- 17,834
- Military score
- 7,269
- Economic score
- 9,318
- Kills score
- 1,247
- Units killed
- 47
- Units lost
- 39
- Buildings razed
- 0
- Largest army
- 137
- First expansion
- 5:14
Age path
OceanusClassical · Research start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling7 wall build events
Large army production137 military units
Largest Army
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
EdelwolfSkin-DougouAnaxagoreSlaashGordon
Score composition
MilitaryEconomyKills score
Edelwolf
11,336
Skin-Dougou
20,126
Anaxagore
14,026
SlaashGordon
17,834
Units killed vs lost
KilledLost
Edelwolf
39 / 73
Skin-Dougou
57 / 17
Anaxagore
19 / 30
SlaashGordon
47 / 39
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.