Advanced match analysis
Stax vs WatermelonInTheFanta
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 6979
- Duration
- 9:27
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
Stax
Odin · Elo 1740 +15
9:27
Match length
Defeated
WatermelonInTheFanta
Odin · Elo 1687 -15
57.6% win probability
Pre-match · Stax favored
win probability 42.4%
Key momentsIn match order
Stax
Odin · Blue- EAPM
- 70.5
- Favorite unit
- Raiding Cavalry 18 fielded
- Total score
- 9,316
- Military score
- 4,243
- Economic score
- 4,381
- Kills score
- 714
- Units killed
- 30
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 43
- First expansion
- —
Age path
FreyjaClassical · Research start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
WatermelonInTheFanta
Odin · Red- EAPM
- 40.2
- Favorite unit
- Berserk 16 fielded
- Total score
- 7,632
- Military score
- 2,824
- Economic score
- 4,415
- Kills score
- 393
- Units killed
- 15
- Units lost
- 30
- Buildings razed
- 0
- Largest army
- 39
- First expansion
- —
Age path
FreyjaClassical · Research start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
StaxWatermelonInTheFanta
Score
Combat and army
StaxWatermelonInTheFanta
30
Units killed
15
15
Units lost
30
0
Buildings razed
0
43
Largest army
39
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Stax
Army · 43Units
Technologies0 researched
No key technologies recorded.
Buildings ›6 types
God powers ›None invoked
No god powers recorded.