Replay-derived match flow, timings, and composition.

Advanced match analysis

Aro#4146 vs carbor

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
19218
Duration
11:45
Patch
19.17020
Played
· 3 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Aro#4146 Thor · Elo 1094 -15
11:45 Match length
Winner
carbor Tsukuyomi · Elo 1143 +15
43.0% win probability Pre-match · carbor favored win probability 57.0%
Key momentsIn match order
First pressure
2:35 Aro#4146 Hersir trained
Armory timing
3:33 Aro#4146 Dwarven Armory
Fastest Classical
3:51* carbor Inari Okami · estimated
Market timing
6:57 Aro#4146 Market
Fastest Heroic
8:22* carbor Hachiman · estimated
First extra TC
9:44 carbor Town Center

Aro#4146

Thor · Blue
Loss 1094 -15
EAPM
39.7
Favorite unit
Hirdman
9 fielded
Total score
10,279
Military score
2,930
Economic score
6,945
Kills score
404
Units killed
16
Units lost
25
Buildings razed
0
Largest army
22
First expansion
—
Age path
ForsetiClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Deaths

carbor

Tsukuyomi · Red
Win 1143 +15
EAPM
58.8
Favorite unit
Naginata Rider
6 fielded
Total score
13,769
Military score
6,270
Economic score
6,927
Kills score
572
Units killed
25
Units lost
16
Buildings razed
0
Largest army
16
First expansion
9:44
Age path
Inari OkamiClassical · Est. start 3:06
HachimanHeroic · Est. start 7:25
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Aro#4146carbor
Score
Total score carbor
10,27943%13,76957%
Military score carbor
2,93032%6,27068%
Economic score Aro#4146
6,94550%6,92750%
Kills score carbor
40441%57259%
Combat and army
Aro#4146carbor
16 Units killed 25
25 Units lost 16
0 Buildings razed 0
22 Largest army 16

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aro#4146

Army · 22

Units

Hirdman9
Throwing Axeman7
Hersir6

Technologies5 researched

Hand Axe0:12
Copper Weapons5:15
Copper Shields6:11
Copper Armor7:52
Medium Infantry10:29
Buildings 7 types
House14
Longhouse3
Ox Cart Building3
Sentry Tower2
Dwarven Armory1
Market1
Temple1
God powers 1 invoked
Healing Spring1

carbor

Army · 16

Units

Naginata Rider6
Yumi Horse Archer4
Yumi Archer3
Daimyo1
Kitsune1
Yari Spearman1

Technologies3 researched

Copper Armor6:57
Copper Weapons6:58
Pickaxe7:00
Buildings 10 types
House5
Watermill5
Guardhouse4
Stable Japanese4
Mining Camp Japanese3
Shrine Japanese2
Wall2
Armory1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Shogun1
Swampland1