Advanced match analysis
jerem vs [DUWA] iGriezanovic
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 12960
- Duration
- 23:22
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
jerem
Gaia · Elo 1211 -11
23:22
Match length
Winner
[DUWA] iGriezanovic
Tsukuyomi · Elo 1338 +11
32.5% win probability
Pre-match · [DUWA] iGriezanovic favored
win probability 67.5%
Key momentsIn match order
jerem
Gaia · Cyan- EAPM
- 46.2
- Favorite unit
- Katapeltes 40 fielded
- Total score
- 39,910
- Military score
- 12,180
- Economic score
- 25,850
- Kills score
- 1,880
- Units killed
- 53
- Units lost
- 151
- Buildings razed
- 5
- Largest army
- 147
- First expansion
- 7:32
Age path
OceanusClassical · Research start 3:41
TheiaHeroic · Est. start 11:30
HekateMythic · Research start 18:32
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy1,000 total resource volume
Large army production147 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
[DUWA] iGriezanovic
Tsukuyomi · Red- EAPM
- 46.7
- Favorite unit
- Samurai 17 fielded
- Total score
- 49,423
- Military score
- 20,790
- Economic score
- 23,911
- Kills score
- 4,813
- Units killed
- 163
- Units lost
- 79
- Buildings razed
- 11
- Largest army
- 136
- First expansion
- 5:57
Age path
Inari OkamiClassical · Est. start 3:36
HachimanHeroic · Est. start 12:43
WatatsumiMythic · Est. start 18:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy3,700 total resource volume
Large army production136 military units
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
jerem[DUWA] iGriezanovic
Score
Combat and army
jerem[DUWA] iGriezanovic
53
Units killed
163
151
Units lost
79
5
Buildings razed
11
147
Largest army
136
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,700 total volume›
jerem
Bought
Sold
No sells
Total player market volume1,000
[DUWA] iGriezanovic
Bought
No buys
Sold
Total player market volume3,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.