Replay-derived match flow, timings, and composition.

Advanced match analysis

WUMBO JANG vs nikiforos-lamia3

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
4528
Duration
25:31
Patch
19.17020
Played
· 3 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
WUMBO JANG Zeus · Elo 850 -20
25:31 Match length
Winner
nikiforos-lamia3 Zeus · Elo 807 +20
56.2% win probability Pre-match · WUMBO JANG favored · Upset win probability 43.8%
Key momentsIn match order
Fastest Classical
4:54* WUMBO JANG Athena · estimated
First pressure
6:09 nikiforos-lamia3 Military Academy
First extra TC
9:26 WUMBO JANG Town Center
Market timing
12:09 nikiforos-lamia3 Market
Armory timing
12:31 WUMBO JANG Armory
Fastest Heroic
15:16* WUMBO JANG Dionysus · estimated
Fortress timing
18:53 nikiforos-lamia3 Fortress
Fastest Mythic
24:30* nikiforos-lamia3 Hephaestus · estimated

WUMBO JANG

Zeus · Green
Loss 850 -20
EAPM
31.0
Favorite unit
Hoplite
140 fielded
Total score
16,426
Military score
4,584
Economic score
9,193
Kills score
2,649
Units killed
92
Units lost
203
Buildings razed
8
Largest army
240
First expansion
9:26
Age path
AthenaClassical · Est. start 3:54
DionysusHeroic · Est. start 14:01
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production240 military units
Most Deaths

nikiforos-lamia3

Zeus · Red
Win 807 +20
EAPM
22.9
Favorite unit
Hoplite
44 fielded
Total score
41,897
Military score
20,240
Economic score
16,180
Kills score
5,489
Units killed
203
Units lost
90
Buildings razed
28
Largest army
164
First expansion
11:07
Age path
AthenaClassical · Research start 4:12
DionysusHeroic · Research start 17:22
HephaestusMythic · Research start 22:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy2,700 total resource volume
Large army production164 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

WUMBO JANGnikiforos-lamia3
Score
Total score nikiforos-lamia3
16,42628%41,89772%
Military score nikiforos-lamia3
4,58420,24082%
Economic score nikiforos-lamia3
9,19336%16,18064%
Kills score nikiforos-lamia3
2,64933%5,48967%
Combat and army
WUMBO JANGnikiforos-lamia3
92 Units killed 203
203 Units lost 90
8 Buildings razed 28
240 Largest army 164

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

WUMBO JANG

Bought

No buys

Sold

No sells

Total player market volume0

nikiforos-lamia3

Bought

Food300

Sold

Food600
Wood1,800
Total player market volume2,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WUMBO JANG

Army · 240

Units

Hoplite140
Hypaspist62
Toxotes25
Minotaur7
Jason3
Heracles2
Odysseus1

Technologies2 researched · 12 pre-queued

Husbandry1:13
Medium InfantryPre-queued · 7:44
PickaxePre-queued · 11:44
Hand AxePre-queued · 11:45
PlowPre-queued · 11:48
Copper ShieldsPre-queued · 16:55
Copper ArmorPre-queued · 16:56
Copper WeaponsPre-queued · 16:56
Shaft MinePre-queued · 19:23
Bow SawPre-queued · 19:23
Heavy Infantry21:21
Bronze ShieldsPre-queued · 23:41
Bronze ArmorPre-queued · 23:41
Bronze WeaponsPre-queued · 23:42
Buildings 11 types
Farm42
House23
Granary9
Military Academy8
Sentry Tower6
Storehouse6
Town Center3
Wall3
Archery Range2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

nikiforos-lamia3

Army · 164

Units

Hoplite44
Toxotes30
Hippeus29
Peltast28
Petrobolos12
Minotaur9
Hypaspist4
Heracles2
Jason2
Bellerophon1
Colossus1
Hydra1
Odysseus1

Technologies10 researched

Hand Axe1:17
Pickaxe4:40
Plow6:47
Copper Shields19:53
Copper Weapons19:53
Ballistics19:54
Copper Armor19:55
Bronze Armor22:53
Bronze Weapons22:54
Bronze Shields23:01
Buildings 12 types
House23
Farm21
Storehouse6
Archery Range4
Town Center4
Granary3
Military Academy3
Stable2
Armory1
Fortress1
Market1
Temple1
God powers 1 invoked
Plenty Vault1