Advanced match analysis
WUMBO JANG vs nikiforos-lamia3
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 4528
- Duration
- 25:31
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
WUMBO JANG
Zeus · Elo 850 -20
25:31
Match length
Winner
nikiforos-lamia3
Zeus · Elo 807 +20
56.2% win probability
Pre-match · WUMBO JANG favored · Upset
win probability 43.8%
Key momentsIn match order
WUMBO JANG
Zeus · Green- EAPM
- 31.0
- Favorite unit
- Hoplite 140 fielded
- Total score
- 16,426
- Military score
- 4,584
- Economic score
- 9,193
- Kills score
- 2,649
- Units killed
- 92
- Units lost
- 203
- Buildings razed
- 8
- Largest army
- 240
- First expansion
- 9:26
Age path
AthenaClassical · Est. start 3:54
DionysusHeroic · Est. start 14:01
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production240 military units
Most Deaths
nikiforos-lamia3
Zeus · Red- EAPM
- 22.9
- Favorite unit
- Hoplite 44 fielded
- Total score
- 41,897
- Military score
- 20,240
- Economic score
- 16,180
- Kills score
- 5,489
- Units killed
- 203
- Units lost
- 90
- Buildings razed
- 28
- Largest army
- 164
- First expansion
- 11:07
Age path
AthenaClassical · Research start 4:12
DionysusHeroic · Research start 17:22
HephaestusMythic · Research start 22:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy2,700 total resource volume
Large army production164 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
WUMBO JANGnikiforos-lamia3
Score
Combat and army
WUMBO JANGnikiforos-lamia3
92
Units killed
203
203
Units lost
90
8
Buildings razed
28
240
Largest army
164
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,700 total volume›
WUMBO JANG
Bought
No buys
Sold
No sells
Total player market volume0
nikiforos-lamia3
Bought
Sold
Total player market volume2,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.