Replay-derived match flow, timings, and composition.

Advanced match analysis

Ashweight vs PΛNDORΛ

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
30458
Duration
11:35
Patch
19.17020
Played
· 3 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Ashweight Odin · Elo 1791 +11
11:35 Match length
Defeated
PΛNDORΛ Hades · Elo 1648 -11
69.5% win probability Pre-match · Ashweight favored win probability 30.5%
Key momentsIn match order
First pressure
1:56 Ashweight Hersir trained
Fastest Classical
4:55* PΛNDORΛ Athena · estimated
Armory timing
5:01 PΛNDORΛ Armory
First extra TC
6:04 Ashweight Town Center
Fastest Heroic
8:54* PΛNDORΛ Aphrodite · estimated
Fortress timing
9:58 PΛNDORΛ Fortress

Ashweight

Odin · Blue
Win 1791 +11
EAPM
70.5
Favorite unit
Berserk
16 fielded
Total score
13,484
Military score
5,330
Economic score
7,231
Kills score
923
Units killed
20
Units lost
28
Buildings razed
2
Largest army
47
First expansion
6:04
Age path
HeimdallClassical · Research start 4:00
NjordHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Highest Score Largest Army Most Deaths Most Improvements Most Resources

PΛNDORΛ

Hades · Red
Loss 1648 -11
EAPM
35.7
Favorite unit
Hypaspist
6 fielded
Total score
9,417
Military score
3,086
Economic score
5,597
Kills score
734
Units killed
30
Units lost
20
Buildings razed
4
Largest army
19
First expansion
—
Age path
AthenaClassical · Research start 3:55
AphroditeHeroic · Research start 7:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AshweightPΛNDORΛ
Score
Total score Ashweight
13,48459%9,41741%
Military score Ashweight
5,33063%3,08637%
Economic score Ashweight
7,23156%5,59744%
Kills score Ashweight
92356%73444%
Combat and army
AshweightPΛNDORΛ
20 Units killed 30
28 Units lost 20
2 Buildings razed 4
47 Largest army 19

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ashweight

Army · 47

Units

Berserk16
Hersir12
Raiding Cavalry9
Throwing Axeman5
Einheri3
Godi1
Jarl1

Technologies0 researched · 3 pre-queued

PickaxePre-queued · 9:48
Hand AxePre-queued · 9:49
Medium InfantryPre-queued · 10:06
Buildings 8 types
Wall17
House10
Great Hall3
Longhouse3
Ox Cart Building3
Armory1
Temple1
Town Center1
God powers 3 invoked
Great Hunt1
Undermine1
Walking Woods1

PΛNDORΛ

Army · 19

Units

Hypaspist6
Minotaur6
Hoplite3
Ajax2
Achilles1
Chiron1

Technologies0 researched

No key technologies recorded.

Buildings 8 types
House9
Granary6
Wall4
Fortress3
Armory1
Military Academy1
Storehouse1
Temple1
God powers 2 invoked
Curse1
Restoration1