Advanced match analysis
Ashweight vs PΛNDORΛ
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 30458
- Duration
- 11:35
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
Ashweight
Odin · Elo 1791 +11
11:35
Match length
Defeated
PΛNDORΛ
Hades · Elo 1648 -11
69.5% win probability
Pre-match · Ashweight favored
win probability 30.5%
Key momentsIn match order
Ashweight
Odin · Blue- EAPM
- 70.5
- Favorite unit
- Berserk 16 fielded
- Total score
- 13,484
- Military score
- 5,330
- Economic score
- 7,231
- Kills score
- 923
- Units killed
- 20
- Units lost
- 28
- Buildings razed
- 2
- Largest army
- 47
- First expansion
- 6:04
Age path
HeimdallClassical · Research start 4:00
NjordHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
PΛNDORΛ
Hades · Red- EAPM
- 35.7
- Favorite unit
- Hypaspist 6 fielded
- Total score
- 9,417
- Military score
- 3,086
- Economic score
- 5,597
- Kills score
- 734
- Units killed
- 30
- Units lost
- 20
- Buildings razed
- 4
- Largest army
- 19
- First expansion
- —
Age path
AthenaClassical · Research start 3:55
AphroditeHeroic · Research start 7:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AshweightPΛNDORΛ
Score
Combat and army
AshweightPΛNDORΛ
20
Units killed
30
28
Units lost
20
2
Buildings razed
4
47
Largest army
19
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Ashweight
Army · 47Units
Technologies0 researched · 3 pre-queued
Buildings ›8 types
God powers ›3 invoked
PΛNDORΛ
Army · 19Units
Technologies0 researched
No key technologies recorded.