Replay-derived match flow, timings, and composition.

Advanced match analysis

Proyecto 2027 + kaiser vs KubAchilles + StupidPieceOfSheep

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
11119
Duration
18:14
Patch
19.17020
Played
· 3 hours ago
Watering Hole map preview
MapWatering Hole
Victory Team Elo 1334
<color.7,1,.3> Proyecto 2027 Odin · Elo 1342 +9
kaiser Thor · Elo 1327 +11
18:14 Match length
Defeat Team Elo 1168
KubAchilles Zeus · Elo 1167 -10
StupidPieceOfSheep Freyr · Elo 1169 -10
72.2% win probability Pre-match · Proyecto 2027 + kaiser favored win probability 27.8%
Key momentsIn match order
Armory timing
0:07 kaiser Dwarven Armory
Fastest Classical
3:05* StupidPieceOfSheep Ullr · estimated
First pressure
3:30 <color.7,1,.3> Proyecto 2027 Hersir trained
First extra TC
5:32 kaiser Town Center
Market timing
9:43 <color.7,1,.3> Proyecto 2027 Market
Fastest Heroic
12:00* StupidPieceOfSheep Aegir · estimated
Fortress timing
12:51 kaiser Hill Fort

<color.7,1,.3> Proyecto 2027

Odin · Blue · Team 1
Win 1342 +9
EAPM
40.9
Favorite unit
Throwing Axeman
16 fielded
Total score
34,113
Military score
12,275
Economic score
19,565
Kills score
2,309
Units killed
80
Units lost
27
Buildings razed
12
Largest army
47
First expansion
8:32
Age path
FreyjaClassical · Research start 3:17
NjordHeroic · Est. start 10:53
TyrMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling19 wall build events
Market economy2,100 total resource volume
Highest Score Most Improvements Most Kills Most Resources

KubAchilles

Zeus · Red · Team 2
Loss 1167 -10
EAPM
46.1
Favorite unit
Toxotes
34 fielded
Total score
21,531
Military score
9,822
Economic score
10,853
Kills score
876
Units killed
39
Units lost
86
Buildings razed
1
Largest army
72
First expansion
7:57
Age path
AthenaClassical · Research start 3:02
ApolloHeroic · Est. start 11:41
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Most Deaths

kaiser

Thor · Yellow · Team 1
Win 1327 +11
EAPM
69.0
Favorite unit
Throwing Axeman
57 fielded
Total score
29,599
Military score
15,670
Economic score
12,396
Kills score
1,533
Units killed
41
Units lost
33
Buildings razed
12
Largest army
130
First expansion
5:32
Age path
ForsetiClassical · Est. start 4:00
SkadiHeroic · Est. start 11:35
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
Large army production130 military units
Largest Army

StupidPieceOfSheep

Freyr · Maroon · Team 2
Loss 1169 -10
EAPM
30.6
Favorite unit
Jarl
93 fielded
Total score
24,317
Military score
11,526
Economic score
11,869
Kills score
982
Units killed
25
Units lost
39
Buildings razed
3
Largest army
201
First expansion
6:17
Age path
UllrClassical · Est. start 2:05
AegirHeroic · Est. start 10:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy5,500 total resource volume
Large army production201 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

<color.7,1,.3> Proyecto 2027KubAchilleskaiserStupidPieceOfSheep
Score composition MilitaryEconomyKills score
<color.7,1,.3> Proyecto 2027 34,113
12,27519,565
KubAchilles 21,531
9,82210,853
kaiser 29,599
15,67012,396
StupidPieceOfSheep 24,317
11,52611,869
Units killed vs lost KilledLost
<color.7,1,.3> Proyecto 2027 80 / 27
8027
KubAchilles 39 / 86
3986
kaiser 41 / 33
4133
StupidPieceOfSheep 25 / 39
2539

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,700 total volume

<color.7,1,.3> Proyecto 2027

Bought

Food300
Wood100

Sold

Food900
Wood800
Total player market volume2,100

KubAchilles

Bought

No buys

Sold

No sells

Total player market volume0

kaiser

Bought

No buys

Sold

Food100
Wood1,000
Total player market volume1,100

StupidPieceOfSheep

Bought

No buys

Sold

Food1,000
Wood4,500
Total player market volume5,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color.7,1,.3> Proyecto 2027

Army · 47

Units

Throwing Axeman16
Hersir9
Raiding Cavalry7
Jarl6
Berserk4
Hirdman4
Valkyrie1

Technologies2 researched · 11 pre-queued

Medium CavalryPre-queued · 7:09
Hand Axe10:57
PickaxePre-queued · 10:59
Medium InfantryPre-queued · 11:15
Heavy CavalryPre-queued · 11:16
Copper WeaponsPre-queued · 11:19
Copper ArmorPre-queued · 11:20
BallisticsPre-queued · 11:21
Copper ShieldsPre-queued · 11:21
Heavy Infantry14:31
Bronze ShieldsPre-queued · 14:33
Bronze ArmorPre-queued · 14:34
Bronze WeaponsPre-queued · 14:34
Buildings 10 types
House20
Wall19
Ox Cart Building14
Town Center5
Farm4
Longhouse4
Armory1
Great Hall1
Market1
Temple1
God powers 2 invoked
Great Hunt1
Walking Woods1

KubAchilles

Army · 72

Units

Toxotes34
Hoplite22
Hypaspist6
Minotaur4
Heracles3
Jason3

Technologies3 researched · 10 pre-queued

PickaxePre-queued · 9:04
Hand AxePre-queued · 9:04
Medium Archers12:05
Medium Infantry13:18
Copper ShieldsPre-queued · 13:20
Copper ArmorPre-queued · 13:21
Copper WeaponsPre-queued · 13:21
Heavy Archers14:32
Heavy InfantryPre-queued · 14:36
Bronze ArmorPre-queued · 15:03
Bronze WeaponsPre-queued · 15:03
Bronze ShieldsPre-queued · 15:04
BallisticsPre-queued · 15:04
Buildings 10 types
House26
Wall13
Archery Range11
Granary7
Storehouse6
Military Academy5
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Bolt1
Restoration1

kaiser

Army · 130

Units

Throwing Axeman57
Berserk54
Hersir19

Technologies8 researched · 5 pre-queued

Copper Armor0:50
Copper Shields2:07
Copper Weapons9:24
Medium Infantry9:57
Heavy Infantry12:54
PickaxePre-queued · 13:08
Hand AxePre-queued · 13:09
PlowPre-queued · 13:10
Bronze ShieldsPre-queued · 14:45
BallisticsPre-queued · 14:45
Bronze Armor17:16
Iron Shields17:16
Bronze Weapons17:17
Buildings 10 types
House26
Farm11
Longhouse8
Ox Cart Building5
Wall5
Hill Fort3
Town Center2
Dwarven Armory1
Market1
Temple1
God powers 2 invoked
Frost1
Healing Spring1

StupidPieceOfSheep

Army · 201

Units

Jarl93
Godi92
Raiding Cavalry5
Rock Giant5
Hersir3
Portable Ram3

Technologies1 researched · 10 pre-queued

PickaxePre-queued · 4:38
Hand AxePre-queued · 4:38
PlowPre-queued · 4:39
Copper WeaponsPre-queued · 6:21
Copper ArmorPre-queued · 6:22
Copper ShieldsPre-queued · 6:22
Bronze WeaponsPre-queued · 8:28
Medium Cavalry8:40
Heavy CavalryPre-queued · 11:30
Bronze ArmorPre-queued · 14:32
Bronze ShieldsPre-queued · 14:34
Buildings 9 types
House30
Farm20
Great Hall10
Ox Cart Building5
Wall4
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1