Replay-derived match flow, timings, and composition.

Advanced match analysis

DBWJ vs MantoMaurogenous

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
13221
Duration
14:48
Patch
19.17020
Played
· 3 hours ago
Tundra map preview
MapTundra
Defeated
DBWJ Loki · Elo 629 -9
14:48 Match length
Winner
MantoMaurogenous Zeus · Elo 812 +9
25.9% win probability Pre-match · MantoMaurogenous favored win probability 74.1%
Key momentsIn match order
First pressure
3:43 DBWJ Hersir trained
Fastest Classical
3:49* MantoMaurogenous Athena · estimated
Armory timing
7:36 DBWJ Armory
Fortress timing
12:29 MantoMaurogenous Fortress
First extra TC
13:17 MantoMaurogenous Town Center
Fastest Heroic
13:18* MantoMaurogenous Apollo · estimated

DBWJ

Loki · Blue
Loss 629 -9
EAPM
28.7
Favorite unit
Hersir
15 fielded
Total score
14,858
Military score
6,461
Economic score
8,053
Kills score
344
Units killed
13
Units lost
27
Buildings razed
0
Largest army
28
First expansion
—
Age path
ForsetiClassical · Research start 3:42
NjordHeroic · Research start 13:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Most Deaths Most Improvements

MantoMaurogenous

Zeus · Purple
Win 812 +9
EAPM
32.9
Favorite unit
Toxotes
28 fielded
Total score
17,485
Military score
7,165
Economic score
9,522
Kills score
820
Units killed
27
Units lost
12
Buildings razed
2
Largest army
45
First expansion
13:17
Age path
AthenaClassical · Est. start 2:49
ApolloHeroic · Est. start 12:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DBWJMantoMaurogenous
Score
Total score MantoMaurogenous
14,85846%17,48554%
Military score MantoMaurogenous
6,46147%7,16553%
Economic score MantoMaurogenous
8,05346%9,52254%
Kills score MantoMaurogenous
34430%82070%
Combat and army
DBWJMantoMaurogenous
13 Units killed 27
27 Units lost 12
0 Buildings razed 2
28 Largest army 45

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DBWJ

Army · 28

Units

Hersir15
Raiding Cavalry8
Throwing Axeman4
Troll1

Technologies7 researched

Pickaxe4:24
Hand Axe4:33
Crenellations7:10
Copper Shields10:32
Copper Armor10:32
Copper Weapons10:46
Plow13:19
Buildings 9 types
Wall18
Farm12
House8
Sentry Tower5
Great Hall2
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers 3 invoked
Healing Spring1
Spy1
Walking Woods1

MantoMaurogenous

Army · 45

Units

Toxotes28
Hypaspist8
Hoplite3
Minotaur2
Petrobolos2
Heracles1
Jason1

Technologies5 researched

Husbandry4:10
Hand Axe4:20
Medium Archers9:40
Pickaxe9:47
Shaft Mine13:31
Buildings 10 types
House9
Granary3
Storehouse3
Archery Range2
Temple2
Armory1
Fortress1
Military Academy1
Sentry Tower1
Town Center1
God powers 1 invoked
Bolt1