Advanced match analysis
DBWJ vs MantoMaurogenous
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 13221
- Duration
- 14:48
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
DBWJ
Loki · Elo 629 -9
14:48
Match length
Winner
MantoMaurogenous
Zeus · Elo 812 +9
25.9% win probability
Pre-match · MantoMaurogenous favored
win probability 74.1%
Key momentsIn match order
DBWJ
Loki · Blue- EAPM
- 28.7
- Favorite unit
- Hersir 15 fielded
- Total score
- 14,858
- Military score
- 6,461
- Economic score
- 8,053
- Kills score
- 344
- Units killed
- 13
- Units lost
- 27
- Buildings razed
- 0
- Largest army
- 28
- First expansion
- —
Age path
ForsetiClassical · Research start 3:42
NjordHeroic · Research start 13:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Most Deaths
Most Improvements
MantoMaurogenous
Zeus · Purple- EAPM
- 32.9
- Favorite unit
- Toxotes 28 fielded
- Total score
- 17,485
- Military score
- 7,165
- Economic score
- 9,522
- Kills score
- 820
- Units killed
- 27
- Units lost
- 12
- Buildings razed
- 2
- Largest army
- 45
- First expansion
- 13:17
Age path
AthenaClassical · Est. start 2:49
ApolloHeroic · Est. start 12:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DBWJMantoMaurogenous
Score
Combat and army
DBWJMantoMaurogenous
13
Units killed
27
27
Units lost
12
0
Buildings razed
2
28
Largest army
45
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.