Advanced match analysis
benoit.jayon vs Spartan0444
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 20479
- Duration
- 57:20
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
benoit.jayon
Gaia · Elo 688 -15
57:20
Match length
Winner
Spartan0444
Hades · Elo 733 +15
43.6% win probability
Pre-match · Spartan0444 favored
win probability 56.4%
Key momentsIn match order
benoit.jayon
Gaia · Blue- EAPM
- 22.5
- Favorite unit
- Fanatic 110 fielded
- Total score
- 85,671
- Military score
- 21,540
- Economic score
- 35,044
- Kills score
- 29,157
- Units killed
- 878
- Units lost
- 367
- Buildings razed
- 84
- Largest army
- 384
- First expansion
- 5:33
Age path
OceanusClassical · Research start 3:49
RheiaHeroic · Research start 13:49
AtlasMythic · Research start 22:38
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom13 expansion build events
Market economy5,600 total resource volume
Large army production384 military units
Largest Army
Most Kills
Spartan0444
Hades · Red- EAPM
- 37.4
- Favorite unit
- Toxotes 272 fielded
- Total score
- 118,714
- Military score
- 36,266
- Economic score
- 63,875
- Kills score
- 18,594
- Units killed
- 373
- Units lost
- 878
- Buildings razed
- 71
- Largest army
- 828
- First expansion
- 8:33
Age path
AresClassical · Research start 4:00
AphroditeHeroic · Research start 13:40
HephaestusMythic · Research start 39:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling10 wall build events
Market economy9,000 total resource volume
Large army production828 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
Most Titan Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
benoit.jayonSpartan0444
Score
Combat and army
benoit.jayonSpartan0444
878
Units killed
373
367
Units lost
878
84
Buildings razed
71
384
Largest army
828
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 14,600 total volume›
benoit.jayon
Bought
Sold
Total player market volume5,600
Spartan0444
Bought
Sold
Total player market volume9,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.