Replay-derived match flow, timings, and composition.

Advanced match analysis

benoit.jayon vs Spartan0444

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
20479
Duration
57:20
Patch
19.17020
Played
· 3 hours ago
Giza map preview
MapGiza
Defeated
benoit.jayon Gaia · Elo 688 -15
57:20 Match length
Winner
Spartan0444 Hades · Elo 733 +15
43.6% win probability Pre-match · Spartan0444 favored win probability 56.4%
Key momentsIn match order
Fastest Classical
4:49* benoit.jayon Oceanus · estimated
First extra TC
5:33 benoit.jayon Village Center
First pressure
6:33 benoit.jayon Military Barracks
Market timing
8:04 Spartan0444 Market
Armory timing
13:33 benoit.jayon Armory
Fastest Heroic
14:55* Spartan0444 Aphrodite · estimated
Fortress timing
15:17 Spartan0444 Fortress
Fastest Mythic
24:38* benoit.jayon Atlas · estimated

benoit.jayon

Gaia · Blue
Loss 688 -15
EAPM
22.5
Favorite unit
Fanatic
110 fielded
Total score
85,671
Military score
21,540
Economic score
35,044
Kills score
29,157
Units killed
878
Units lost
367
Buildings razed
84
Largest army
384
First expansion
5:33
Age path
OceanusClassical · Research start 3:49
RheiaHeroic · Research start 13:49
AtlasMythic · Research start 22:38
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom13 expansion build events
Market economy5,600 total resource volume
Large army production384 military units
Largest Army Most Kills

Spartan0444

Hades · Red
Win 733 +15
EAPM
37.4
Favorite unit
Toxotes
272 fielded
Total score
118,714
Military score
36,266
Economic score
63,875
Kills score
18,594
Units killed
373
Units lost
878
Buildings razed
71
Largest army
828
First expansion
8:33
Age path
AresClassical · Research start 4:00
AphroditeHeroic · Research start 13:40
HephaestusMythic · Research start 39:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling10 wall build events
Market economy9,000 total resource volume
Large army production828 military units
Highest Score Most Deaths Most Improvements Most Resources Most Titan Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

benoit.jayonSpartan0444
Score
Total score Spartan0444
85,67142%118,71458%
Military score Spartan0444
21,54037%36,26663%
Economic score Spartan0444
35,04435%63,87565%
Kills score benoit.jayon
29,15761%18,59439%
Combat and army
benoit.jayonSpartan0444
878 Units killed 373
367 Units lost 878
84 Buildings razed 71
384 Largest army 828

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,600 total volume

benoit.jayon

Bought

Wood900

Sold

Food3,400
Wood1,300
Total player market volume5,600

Spartan0444

Bought

Food2,100
Wood200

Sold

Food1,700
Wood5,000
Total player market volume9,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

benoit.jayon

Army · 384

Units

Fanatic110
Arcus87
Contarius51
Katapeltes45
Murmillo34
Destroyer21
Cheiroballista16
Caladria10
Fire Siphon6
Oracle2
Behemoth1
Turma1

Technologies24 researched

Hand Axe0:28
Pickaxe1:06
Plow3:52
Shaft Mine5:58
Medium Archers8:28
Medium Infantry8:52
Copper Armor14:30
Copper Shields14:30
Copper Weapons14:31
Ballistics14:32
Crenellations15:25
Bronze Armor15:46
Bronze Shields15:46
Bronze Weapons18:04
Heavy Infantry19:40
Heavy Cavalry19:40
Champion Infantry25:23
Bow Saw29:06
Iron Shields30:43
Iron Armor30:43
Iron Weapons30:43
Champion Cavalry38:03
Heavy Archers38:03
Champion Archers44:44
Buildings 12 types
Farm24
Palace22
Manor17
Sentry Tower13
Town Center12
Military Barracks7
Counter Barracks6
Economic Guild3
Armory1
Market1
Temple1
Village Center1
God powers 14 invoked
Traitor5
Carnivora4
Gaia Forest3
Implode1
Titan Gate1

Spartan0444

Army · 828

Units

Toxotes272
Hypaspist200
Gastraphetoros118
Hippeus85
Hoplite42
Petrobolos35
Ajax20
Achilles18
Chiron15
Prodromos9
Perseus5
Cyclops4
Nemean Lion4
Helepolis1

Technologies26 researched

Hand Axe4:04
Pickaxe4:04
Husbandry6:06
Medium Archers11:52
Medium Infantry14:28
Medium Cavalry15:46
Copper Weapons16:34
Copper Armor16:34
Copper Shields16:34
Ballistics16:34
Heavy Archers18:57
Bow Saw20:48
Shaft Mine20:48
Heavy Infantry24:25
Bronze Weapons25:06
Bronze Armor25:06
Bronze Shields25:06
Plow29:21
Crenellations38:18
Iron Weapons41:30
Iron Armor41:30
Iron Shields41:31
Heavy Cavalry41:53
Champion Archers41:55
Champion Infantry42:14
Champion Cavalry42:27
Buildings 14 types
Farm61
Military Academy33
Archery Range31
Fortress19
House17
Stable17
Sentry Tower14
Storehouse13
Wall10
Market8
Town Center7
Granary3
Temple3
Armory2
God powers 16 invoked
Sentinel10
Curse4
Plenty Vault2