Replay-derived match flow, timings, and composition.

Advanced match analysis

DonnishThruth vs Anaxagore

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
15962
Duration
20:38
Patch
19.17020
Played
· 3 hours ago
Megalopolis map preview
MapMegalopolis
Winner
DonnishThruth Ra · Elo 1139 +22
20:38 Match length
Defeated
Anaxagore Isis · Elo 1240 -22
35.9% win probability Pre-match · Anaxagore favored · Upset win probability 64.1%
Key momentsIn match order
Fastest Classical
4:04* DonnishThruth Ptah · estimated
First pressure
4:20 DonnishThruth Barracks
Armory timing
4:26 DonnishThruth Armory
Market timing
5:17 Anaxagore Market
First extra TC
5:52 DonnishThruth Town Center
Fastest Heroic
7:59* Anaxagore Nephthys · estimated
Fortress timing
8:24 Anaxagore Migdol Stronghold
Fastest Mythic
11:24* Anaxagore Thoth · estimated

DonnishThruth

Ra · Blue
Win 1139 +22
EAPM
36.1
Favorite unit
Spearman
85 fielded
Total score
40,215
Military score
17,721
Economic score
19,329
Kills score
3,315
Units killed
117
Units lost
123
Buildings razed
8
Largest army
212
First expansion
5:52
Age path
PtahClassical · Est. start 3:04
SobekHeroic · Est. start 7:54
HorusMythic · Est. start 14:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production212 military units
Highest Score Largest Army Most Improvements Most Resources

Anaxagore

Isis · Pink
Loss 1240 -22
EAPM
41.3
Favorite unit
Chariot Archer
41 fielded
Total score
29,611
Military score
11,321
Economic score
15,450
Kills score
2,970
Units killed
124
Units lost
124
Buildings razed
3
Largest army
80
First expansion
19:53
Age path
BastClassical · Research start 3:28
NephthysHeroic · Est. start 6:44
ThothMythic · Est. start 9:24
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Market economy800 total resource volume
Large army production80 military units
Most Deaths Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DonnishThruthAnaxagore
Score
Total score DonnishThruth
40,21558%29,61142%
Military score DonnishThruth
17,72161%11,32139%
Economic score DonnishThruth
19,32956%15,45044%
Kills score DonnishThruth
3,31553%2,97047%
Combat and army
DonnishThruthAnaxagore
117 Units killed 124
123 Units lost 124
8 Buildings razed 3
212 Largest army 80

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

DonnishThruth

Bought

No buys

Sold

No sells

Total player market volume0

Anaxagore

Bought

No buys

Sold

Wood800
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DonnishThruth

Army · 212

Units

Spearman85
Slinger73
Chariot Archer18
Camel Rider13
Mercenary13
Siege Tower5
Axeman4
Petsuchos1

Technologies0 researched · 22 pre-queued

PickaxePre-queued · 3:30
Copper ArmorPre-queued · 6:23
Copper ShieldsPre-queued · 6:23
Copper WeaponsPre-queued · 6:24
PlowPre-queued · 8:19
BallisticsPre-queued · 8:53
Medium SlingersPre-queued · 9:19
Medium SpearmenPre-queued · 9:20
Shaft MinePre-queued · 11:20
Hand AxePre-queued · 11:21
Heavy SpearmenPre-queued · 12:23
Heavy SlingersPre-queued · 12:23
Bronze WeaponsPre-queued · 13:29
Bronze ArmorPre-queued · 13:30
Bronze ShieldsPre-queued · 13:30
Bow SawPre-queued · 13:37
Heavy Chariot ArchersPre-queued · 16:36
Heavy Camel RidersPre-queued · 16:37
Medium AxemenPre-queued · 16:55
Iron WeaponsPre-queued · 18:56
Iron ArmorPre-queued · 18:56
Iron ShieldsPre-queued · 18:56
Buildings 16 types
Farm25
House16
Barracks9
Mining Camp6
Obelisk5
Migdol Stronghold4
Town Center4
Lumber Camp3
Granary2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 5 invoked
Locust Swarm2
Rain2
Shifting Sands1

Anaxagore

Army · 80

Units

Chariot Archer41
Camel Rider29
War Elephant6
Phoenix4

Technologies11 researched

Pickaxe2:33
Shaft Mine8:46
Copper Weapons11:16
Copper Armor11:18
Copper Shields11:19
Hand Axe11:41
Heavy Camel Riders15:38
Bronze Weapons18:16
Bronze Armor18:16
Champion Camel Riders18:58
Heavy Chariot Archers18:59
Buildings 14 types
House24
Obelisk11
Granary6
Mining Camp4
Lumber Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1