Advanced match analysis
DonnishThruth vs Anaxagore
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 15962
- Duration
- 20:38
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
DonnishThruth
Ra · Elo 1139 +22
20:38
Match length
Defeated
Anaxagore
Isis · Elo 1240 -22
35.9% win probability
Pre-match · Anaxagore favored · Upset
win probability 64.1%
Key momentsIn match order
DonnishThruth
Ra · Blue- EAPM
- 36.1
- Favorite unit
- Spearman 85 fielded
- Total score
- 40,215
- Military score
- 17,721
- Economic score
- 19,329
- Kills score
- 3,315
- Units killed
- 117
- Units lost
- 123
- Buildings razed
- 8
- Largest army
- 212
- First expansion
- 5:52
Age path
PtahClassical · Est. start 3:04
SobekHeroic · Est. start 7:54
HorusMythic · Est. start 14:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production212 military units
Highest Score
Largest Army
Most Improvements
Most Resources
Anaxagore
Isis · Pink- EAPM
- 41.3
- Favorite unit
- Chariot Archer 41 fielded
- Total score
- 29,611
- Military score
- 11,321
- Economic score
- 15,450
- Kills score
- 2,970
- Units killed
- 124
- Units lost
- 124
- Buildings razed
- 3
- Largest army
- 80
- First expansion
- 19:53
Age path
BastClassical · Research start 3:28
NephthysHeroic · Est. start 6:44
ThothMythic · Est. start 9:24
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Market economy800 total resource volume
Large army production80 military units
Most Deaths
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DonnishThruthAnaxagore
Score
Combat and army
DonnishThruthAnaxagore
117
Units killed
124
123
Units lost
124
8
Buildings razed
3
212
Largest army
80
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
DonnishThruth
Bought
No buys
Sold
No sells
Total player market volume0
Anaxagore
Bought
No buys
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.