Replay-derived match flow, timings, and composition.

Advanced match analysis

kaiser + Proyecto 2027 vs Mihanter + Jolt

Queue
Ranked 2v2 Supremacy
Map
Steppe
Map Seed
19928
Duration
21:25
Patch
19.17020
Played
· 3 hours ago
Steppe map preview
MapSteppe
Victory Team Elo 1324
kaiser Thor · Elo 1316 +12
<color.7,1,.3> Proyecto 2027 Odin · Elo 1333 +12
21:25 Match length
Defeat Team Elo 1214
Mihanter Gaia · Elo 1242 -13
Jolt Thor · Elo 1185 -11
65.3% win probability Pre-match · kaiser + Proyecto 2027 favored win probability 34.7%
Key momentsIn match order
Armory timing
0:07 kaiser Dwarven Armory
First pressure
1:43 Jolt Hersir trained
Fastest Classical
3:00* Jolt Freyja · estimated
First extra TC
5:01 Mihanter Town Center
Market timing
7:39 kaiser Market
Fastest Heroic
8:40* Jolt Bragi · estimated
Fortress timing
10:19 Mihanter Palace
Fastest Mythic
15:06* <color.7,1,.3> Proyecto 2027 Tyr · estimated

kaiser

Thor · Blue · Team 1
Win 1316 +12
EAPM
80.1
Favorite unit
Throwing Axeman
108 fielded
Total score
40,210
Military score
17,982
Economic score
18,045
Kills score
4,183
Units killed
127
Units lost
97
Buildings razed
5
Largest army
179
First expansion
5:43
Age path
ForsetiClassical · Est. start 4:12
SkadiHeroic · Est. start 8:53
TyrMythic · Est. start 19:03
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Heavy walling25 wall build events
Market economy2,500 total resource volume
Large army production179 military units
Highest Score Largest Army Most Kills Most Resources

Mihanter

Gaia · Mint · Team 2
Loss 1242 -13
EAPM
34.7
Favorite unit
Fanatic
48 fielded
Total score
31,763
Military score
11,065
Economic score
17,548
Kills score
3,192
Units killed
123
Units lost
131
Buildings razed
4
Largest army
108
First expansion
5:01
Age path
OceanusClassical · Research start 3:13
RheiaHeroic · Research start 8:35
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production108 military units
Most Deaths Most Improvements

<color.7,1,.3> Proyecto 2027

Odin · Yellow · Team 1
Win 1333 +12
EAPM
43.0
Favorite unit
Throwing Axeman
47 fielded
Total score
27,608
Military score
13,453
Economic score
11,232
Kills score
2,923
Units killed
100
Units lost
128
Buildings razed
5
Largest army
102
First expansion
18:09
Age path
FreyjaClassical · Research start 3:22
NjordHeroic · Research start 9:50
TyrMythic · Est. start 13:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy3,100 total resource volume
Large army production102 military units
No post-game awards

Jolt

Thor · Green · Team 2
Loss 1185 -11
EAPM
52.3
Favorite unit
Raiding Cavalry
23 fielded
Total score
25,297
Military score
12,520
Economic score
11,051
Kills score
1,726
Units killed
69
Units lost
91
Buildings razed
5
Largest army
100
First expansion
—
Age path
FreyjaClassical · Est. start 2:00
BragiHeroic · Est. start 7:25
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Large army production100 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

kaiserMihanter<color.7,1,.3> Proyecto 2027Jolt
Score composition MilitaryEconomyKills score
kaiser 40,210
17,98218,045
Mihanter 31,763
11,06517,548
<color.7,1,.3> Proyecto 2027 27,608
13,45311,232
Jolt 25,297
12,52011,051
Units killed vs lost KilledLost
kaiser 127 / 97
12797
Mihanter 123 / 131
123131
<color.7,1,.3> Proyecto 2027 100 / 128
100128
Jolt 69 / 91
6991

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,600 total volume

kaiser

Bought

Food400

Sold

Food500
Wood1,600
Total player market volume2,500

Mihanter

Bought

No buys

Sold

No sells

Total player market volume0

<color.7,1,.3> Proyecto 2027

Bought

Food900
Wood900

Sold

Wood1,300
Total player market volume3,100

Jolt

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kaiser

Army · 179

Units

Throwing Axeman108
Berserk57
Hersir14

Technologies9 researched · 8 pre-queued

Copper Armor0:50
Copper Shields2:05
Copper Weapons6:34
Pickaxe6:41
Hand Axe6:43
Medium InfantryPre-queued · 9:59
Shaft MinePre-queued · 12:04
Bronze Weapons12:42
Heavy InfantryPre-queued · 13:06
Plow14:00
Bow SawPre-queued · 14:02
Bronze ShieldsPre-queued · 15:12
BallisticsPre-queued · 15:13
Iron Shields17:13
Bronze Armor17:14
CrenellationsPre-queued · 18:33
Champion InfantryPre-queued · 21:22
Buildings 10 types
Farm30
House27
Wall25
Longhouse8
Ox Cart Building7
Town Center6
Hill Fort5
Dwarven Armory1
Market1
Temple1
God powers 3 invoked
Fimbulwinter1
Frost1
Healing Spring1

Mihanter

Army · 108

Units

Fanatic48
Destroyer24
Murmillo15
Arcus13
Contarius5
Oracle3

Technologies16 researched

Husbandry6:53
Pickaxe9:22
Medium Infantry9:38
Shaft Mine10:02
Copper Armor10:38
Heavy Infantry11:27
Bronze Armor12:22
Copper Weapons13:25
Medium Archers13:41
Hand Axe16:27
Heavy Archers16:52
Bronze Weapons16:54
Ballistics17:45
Plow18:40
Heavy Cavalry18:41
Copper Shields19:14
Buildings 8 types
Farm26
Manor10
Economic Guild4
Military Barracks4
Palace3
Town Center3
Armory1
Temple1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1

<color.7,1,.3> Proyecto 2027

Army · 102

Units

Throwing Axeman47
Hirdman13
Huskarl10
Raiding Cavalry9
Jarl8
Hersir7
Berserk3
Valkyrie2
Godi1
Mountain Giant1
Portable Ram1

Technologies7 researched · 5 pre-queued

Medium CavalryPre-queued · 6:43
Copper Weapons8:04
Copper Armor8:05
Pickaxe13:11
Plow13:13
Heavy Cavalry13:40
Ballistics17:42
Medium InfantryPre-queued · 19:07
Bronze WeaponsPre-queued · 19:19
Bronze ArmorPre-queued · 19:20
Copper ShieldsPre-queued · 19:20
Bronze Shields21:18
Buildings 10 types
Wall24
House23
Ox Cart Building5
Hill Fort3
Longhouse3
Town Center3
Armory1
Great Hall1
Market1
Temple1
God powers 4 invoked
Walking Woods2
Fimbulwinter1
Great Hunt1

Jolt

Army · 100

Units

Raiding Cavalry23
Hersir20
Throwing Axeman20
Godi15
Hirdman11
Portable Ram6
Huskarl2
Jarl2
Valkyrie1

Technologies11 researched · 2 pre-queued

Copper Shields7:10
Copper Armor7:13
Copper Weapons7:59
Medium Cavalry10:17
Pickaxe12:44
Hand Axe12:46
Medium Infantry13:57
Ballistics14:16
Bronze Shields14:17
HusbandryPre-queued · 14:50
Bow Saw15:03
Plow17:54
Heavy InfantryPre-queued · 18:41
Buildings 9 types
House15
Farm10
Great Hall8
Wall7
Longhouse5
Ox Cart Building4
Hill Fort2
Dwarven Armory1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1