Replay-derived match flow, timings, and composition.

Advanced match analysis

WiFiWitch vs C0lonel Merguez

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
10125
Duration
18:31
Patch
19.17020
Played
· 3 hours ago
Steppe map preview
MapSteppe
Defeated
WiFiWitch Susanoo · Elo 853 -19
18:31 Match length
Winner
C0lonel Merguez Loki · Elo 826 +19
53.9% win probability Pre-match · WiFiWitch favored · Upset win probability 46.1%
Key momentsIn match order
First pressure
3:35 C0lonel Merguez Hersir trained
Fastest Classical
4:13* C0lonel Merguez Heimdall · estimated
Armory timing
5:00 WiFiWitch Armory
First extra TC
8:43 WiFiWitch Town Center
Fastest Heroic
11:57* C0lonel Merguez Bragi · estimated
Market timing
12:59 WiFiWitch Market
Fortress timing
13:51 C0lonel Merguez Hill Fort

WiFiWitch

Susanoo · Blue
Loss 853 -19
EAPM
33.0
Favorite unit
Yari Spearman
44 fielded
Total score
17,258
Military score
6,855
Economic score
9,401
Kills score
1,002
Units killed
30
Units lost
70
Buildings razed
0
Largest army
120
First expansion
8:43
Age path
Inari OkamiClassical · Research start 3:46
FujinHeroic · Research start 17:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling41 wall build events
Market economy1,500 total resource volume
Large army production120 military units
Largest Army Most Deaths Most Improvements

C0lonel Merguez

Loki · Red
Win 826 +19
EAPM
25.3
Favorite unit
Hersir
20 fielded
Total score
26,834
Military score
9,210
Economic score
15,866
Kills score
1,758
Units killed
69
Units lost
30
Buildings razed
11
Largest army
55
First expansion
14:34
Age path
HeimdallClassical · Est. start 3:13
BragiHeroic · Est. start 10:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

WiFiWitchC0lonel Merguez
Score
Total score C0lonel Merguez
17,25839%26,83461%
Military score C0lonel Merguez
6,85543%9,21057%
Economic score C0lonel Merguez
9,40137%15,86663%
Kills score C0lonel Merguez
1,00236%1,75864%
Combat and army
WiFiWitchC0lonel Merguez
30 Units killed 69
70 Units lost 30
0 Buildings razed 11
120 Largest army 55

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

WiFiWitch

Bought

No buys

Sold

Food800
Wood700
Total player market volume1,500

C0lonel Merguez

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WiFiWitch

Army · 120

Units

Yari Spearman44
Naginata Rider34
Bushi31
Samurai10
Kitsune1

Technologies6 researched

Pickaxe8:19
Hand Axe9:03
Husbandry9:03
Copper Weapons9:37
Copper Armor11:11
Copper Shields11:36
Buildings 13 types
Wall41
House27
Farm18
Mining Camp Japanese4
Watermill4
Guardhouse3
Stable Japanese3
Dojo2
Shrine Japanese2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Kusanagi2
Swampland2

C0lonel Merguez

Army · 55

Units

Hersir20
Hirdman15
Raiding Cavalry11
Huskarl5
Portable Ram4

Technologies13 researched

Pickaxe5:46
Hand Axe5:48
Medium Infantry8:41
Medium Cavalry9:18
Copper Shields9:43
Copper Armor9:44
Copper Weapons9:44
Heavy Cavalry12:05
Shaft Mine14:09
Bow Saw14:09
Ballistics17:04
Bronze Shields17:04
Bronze Armor17:04
Buildings 8 types
House12
Ox Cart Building4
Great Hall3
Longhouse2
Town Center2
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1