Replay-derived match flow, timings, and composition.

Advanced match analysis

IamAikinator vs Mikahhaggs

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
21527
Duration
13:22
Patch
19.17020
Played
· 4 hours ago
Watering Hole map preview
MapWatering Hole
Winner
IamAikinator Shennong · Elo 1421 +12
13:22 Match length
Defeated
Mikahhaggs Hades · Elo 1300 -12
66.7% win probability Pre-match · IamAikinator favored win probability 33.3%
Key momentsIn match order
Fastest Classical
3:22* IamAikinator Chiyou · estimated
First extra TC
4:39 IamAikinator Town Center
First pressure
5:53 Mikahhaggs Military Academy

IamAikinator

Shennong · Blue
Win 1421 +12
EAPM
79.9
Favorite unit
Dao Swordsman
17 fielded
Total score
17,448
Military score
5,350
Economic score
10,985
Kills score
1,113
Units killed
47
Units lost
22
Buildings razed
0
Largest army
39
First expansion
4:39
Age path
ChiyouClassical · Research start 2:22
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Mikahhaggs

Hades · Red
Loss 1300 -12
EAPM
52.0
Favorite unit
Toxotes
67 fielded
Total score
11,315
Military score
4,285
Economic score
6,558
Kills score
472
Units killed
22
Units lost
47
Buildings razed
2
Largest army
94
First expansion
—
Age path
AresClassical · Est. start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production94 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

IamAikinatorMikahhaggs
Score
Total score IamAikinator
17,44861%11,31539%
Military score IamAikinator
5,35056%4,28544%
Economic score IamAikinator
10,98563%6,55837%
Kills score IamAikinator
1,11370%47230%
Combat and army
IamAikinatorMikahhaggs
47 Units killed 22
22 Units lost 47
0 Buildings razed 2
39 Largest army 94

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IamAikinator

Army · 39

Units

Dao Swordsman17
Fire Archer6
Pioneer5
Wuzu Javelineer5
Ge Halberdier3
Ya Zi3

Technologies4 researched

Hand Axe3:01
Pickaxe5:45
Husbandry5:53
Medium Infantry9:54
Buildings 9 types
House19
Farm11
Silo8
Wall6
Military Camp2
Machine Workshop1
Temple1
Town Center1
Village Center1
God powers 3 invoked
Prosperous Seeds2
Lightning Weapons1

Mikahhaggs

Army · 94

Units

Toxotes67
Hypaspist10
Hoplite9
Hippeus4
Ajax2
Achilles1
Cyclops1

Technologies1 researched · 1 pre-queued

Hand AxePre-queued · 3:54
Medium Infantry6:21
Buildings 7 types
House25
Granary6
Archery Range4
Storehouse2
Military Academy1
Stable1
Temple1
God powers None invoked

No god powers recorded.