Advanced match analysis
IamAikinator vs Mikahhaggs
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 21527
- Duration
- 13:22
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
IamAikinator
Shennong · Elo 1421 +12
13:22
Match length
Defeated
Mikahhaggs
Hades · Elo 1300 -12
66.7% win probability
Pre-match · IamAikinator favored
win probability 33.3%
Key momentsIn match order
IamAikinator
Shennong · Blue- EAPM
- 79.9
- Favorite unit
- Dao Swordsman 17 fielded
- Total score
- 17,448
- Military score
- 5,350
- Economic score
- 10,985
- Kills score
- 1,113
- Units killed
- 47
- Units lost
- 22
- Buildings razed
- 0
- Largest army
- 39
- First expansion
- 4:39
Age path
ChiyouClassical · Research start 2:22
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Mikahhaggs
Hades · Red- EAPM
- 52.0
- Favorite unit
- Toxotes 67 fielded
- Total score
- 11,315
- Military score
- 4,285
- Economic score
- 6,558
- Kills score
- 472
- Units killed
- 22
- Units lost
- 47
- Buildings razed
- 2
- Largest army
- 94
- First expansion
- —
Age path
AresClassical · Est. start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production94 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
IamAikinatorMikahhaggs
Score
Combat and army
IamAikinatorMikahhaggs
47
Units killed
22
22
Units lost
47
0
Buildings razed
2
39
Largest army
94
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
IamAikinator
Army · 39Units
Technologies4 researched
Buildings ›9 types
God powers ›3 invoked
Mikahhaggs
Army · 94Units
Technologies1 researched · 1 pre-queued
Buildings ›7 types
God powers ›None invoked
No god powers recorded.