Replay-derived match flow, timings, and composition.

Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]Kvothhh

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
32261
Duration
19:02
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Defeated
Aces.HUSKSUPPE Kronos · Elo 2079 -8
19:02 Match length
Winner
[KeeN]Kvothhh Fuxi · Elo 2278 +8
24.1% win probability Pre-match · [KeeN]Kvothhh favored win probability 75.9%
Key momentsIn match order
Fastest Classical
3:46* Aces.HUSKSUPPE Prometheus · estimated
First extra TC
3:51 Aces.HUSKSUPPE Town Center
First pressure
5:44 [KeeN]Kvothhh Imperial Academy
Armory timing
8:12 Aces.HUSKSUPPE Armory
Fortress timing
9:42 Aces.HUSKSUPPE Palace
Market timing
10:51 Aces.HUSKSUPPE Market
Fastest Heroic
10:57* Aces.HUSKSUPPE Hyperion · estimated
Fastest Mythic
13:06* Aces.HUSKSUPPE Atlas · estimated

Aces.HUSKSUPPE

Kronos · Blue
Loss 2079 -8
EAPM
50.7
Favorite unit
Destroyer
33 fielded
Total score
35,193
Military score
13,291
Economic score
20,273
Kills score
1,629
Units killed
59
Units lost
63
Buildings razed
1
Largest army
108
First expansion
3:51
Age path
PrometheusClassical · Research start 2:46
HyperionHeroic · Est. start 9:42
AtlasMythic · Est. start 11:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Market economy800 total resource volume
Large army production108 military units
No post-game awards

[KeeN]Kvothhh

Fuxi · Red
Win 2278 +8
EAPM
53.4
Favorite unit
White Horse Cavalry
28 fielded
Total score
38,576
Military score
17,189
Economic score
19,381
Kills score
2,038
Units killed
65
Units lost
65
Buildings razed
2
Largest army
94
First expansion
4:35
Age path
ChiyouClassical · Research start 2:55
GoumangHeroic · Est. start 10:34
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production94 military units
Highest Score Largest Army Most Deaths Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Aces.HUSKSUPPE[KeeN]Kvothhh
Score
Total score [KeeN]Kvothhh
35,19348%38,57652%
Military score [KeeN]Kvothhh
13,29144%17,18956%
Economic score Aces.HUSKSUPPE
20,27351%19,38149%
Kills score [KeeN]Kvothhh
1,62944%2,03856%
Combat and army
Aces.HUSKSUPPE[KeeN]Kvothhh
59 Units killed 65
63 Units lost 65
1 Buildings razed 2
108 Largest army 94

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Aces.HUSKSUPPE

Bought

Food300

Sold

Wood500
Total player market volume800

[KeeN]Kvothhh

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 108

Units

Destroyer33
Fanatic32
Arcus25
Murmillo12
Oracle3
Katapeltes2
Cheiroballista1

Technologies13 researched · 4 pre-queued

Pickaxe6:18
Husbandry8:34
Medium Archers9:13
Medium InfantryPre-queued · 9:14
Plow10:54
Hand Axe10:54
Bow Saw12:22
Heavy InfantryPre-queued · 12:31
Shaft Mine13:57
Champion InfantryPre-queued · 14:22
Heavy Archers15:39
Copper Armor17:09
Copper Weapons17:09
Copper Shields17:10
Champion Archers17:16
BallisticsPre-queued · 17:37
Crenellations18:31
Buildings 11 types
Farm15
Wall12
Manor8
Military Barracks4
Palace3
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
Town Center1
God powers 10 invoked
Valor8
Chaos1
Implode1

[KeeN]Kvothhh

Army · 94

Units

White Horse Cavalry28
Dao Swordsman14
Tiger Cavalry12
Ge Halberdier11
Wuzu Javelineer9
Pioneer7
Fire Archer4
Yang Jian3
Siege Crossbow2
Jiang Zi Ya1
Nezha Child1
Nezha Youth1
Sage1

Technologies8 researched · 9 pre-queued

Hand AxePre-queued · 7:46
HusbandryPre-queued · 9:41
PickaxePre-queued · 9:42
Copper Shields11:09
Copper Armor11:09
Copper Weapons11:09
Medium Infantry11:14
Heavy CavalryPre-queued · 11:36
Shaft MinePre-queued · 11:39
Bronze Shields12:52
Heavy InfantryPre-queued · 12:54
PlowPre-queued · 15:25
Medium ArchersPre-queued · 16:00
Bronze Armor17:30
Bronze Weapons17:30
Champion CavalryPre-queued · 18:15
Iron Shields18:31
Buildings 11 types
Farm37
House16
Silo15
Wall10
Baolei3
Town Center3
Military Camp2
Armory1
Imperial Academy1
Machine Workshop1
Temple1
God powers 3 invoked
Lightning Weapons1
The Peach Blossom Spring1
Yinglongs Wrath1