Advanced match analysis
Squwal vs elranzo9
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 18999
- Duration
- 30:16
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
Squwal
Odin · Elo 809 -17
30:16
Match length
Winner
elranzo9
Zeus · Elo 844 +44
45.0% win probability
Pre-match · elranzo9 favored
win probability 55.0%
Key momentsIn match order
Squwal
Odin · Blue- EAPM
- 14.4
- Favorite unit
- Hersir 1 fielded
- Total score
- 36,075
- Military score
- 11,835
- Economic score
- 17,504
- Kills score
- 6,838
- Units killed
- 272
- Units lost
- 426
- Buildings razed
- 5
- Largest army
- 1
- First expansion
- 7:21
Age path
FreyjaClassical · Est. start 4:01
SkadiHeroic · Est. start 11:43
BaldrMythic · Est. start 21:58
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Largest Army
Most Deaths
elranzo9
Zeus · Red- EAPM
- 17.1
- Favorite unit
- Hoplite 96 fielded
- Total score
- 68,176
- Military score
- 22,920
- Economic score
- 33,970
- Kills score
- 11,286
- Units killed
- 352
- Units lost
- 270
- Buildings razed
- 6
- Largest army
- 122
- First expansion
- 6:48
Age path
AthenaClassical · Research start 2:57
DionysusHeroic · Research start 16:39
HephaestusMythic · Research start 21:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production122 military units
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Squwalelranzo9
Score
Combat and army
Squwalelranzo9
272
Units killed
352
426
Units lost
270
5
Buildings razed
6
1
Largest army
122
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
Squwal
Bought
Sold
No sells
Total player market volume1,000
elranzo9
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.