Replay-derived match flow, timings, and composition.

Advanced match analysis

R 1 C C 1 vs Zeraph

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
5008
Duration
0:16
Patch
19.17020
Played
· 2 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
R 1 C C 1 Quetzalcoatl · Elo 786 +15
0:16 Match length
Defeated
Zeraph Tezcatlipoca · Elo 719 -24
59.5% win probability Pre-match · R 1 C C 1 favored win probability 40.5%

R 1 C C 1

Quetzalcoatl · Blue
Win 786 +15
EAPM
147.1
Total score
2,445
Military score
1,045
Economic score
1,400
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Zeraph

Tezcatlipoca · Red
Loss 719 -24
EAPM
19.4
Total score
2,445
Military score
1,045
Economic score
1,400
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

R 1 C C 1Zeraph
Score
Total score Even
2,44550%2,44550%
Military score Even
1,04550%1,04550%
Economic score Even
1,40050%1,40050%
Kills score Even
Combat and army
R 1 C C 1Zeraph
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

R 1 C C 1

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Calpulli1
God powers None invoked

No god powers recorded.

Zeraph

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.