Advanced match analysis
Zorson Trilucent vs kshsantanas
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 18545
- Duration
- 17:22
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
Zorson Trilucent
Isis · Elo 943 -12
17:22
Match length
Winner
kshsantanas
Amaterasu · Elo 1066 +17
33.0% win probability
Pre-match · kshsantanas favored
win probability 67.0%
Key momentsIn match order
Zorson Trilucent
Isis · Blue- EAPM
- 36.9
- Favorite unit
- Spearman 45 fielded
- Total score
- 14,904
- Military score
- 4,045
- Economic score
- 10,007
- Kills score
- 852
- Units killed
- 25
- Units lost
- 103
- Buildings razed
- 1
- Largest army
- 90
- First expansion
- 15:36
Age path
BastClassical · Est. start 4:20
NephthysHeroic · Research start 14:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production90 military units
Most Deaths
kshsantanas
Amaterasu · Mint- EAPM
- 48.2
- Favorite unit
- Yumi Archer 23 fielded
- Total score
- 24,780
- Military score
- 13,274
- Economic score
- 9,592
- Kills score
- 1,914
- Units killed
- 105
- Units lost
- 24
- Buildings razed
- 11
- Largest army
- 77
- First expansion
- 16:31
Age path
MinakatatomiClassical · Est. start 3:38
RaijinHeroic · Research start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Zorson Trilucentkshsantanas
Score
Combat and army
Zorson Trilucentkshsantanas
25
Units killed
105
103
Units lost
24
1
Buildings razed
11
90
Largest army
77
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.