Replay-derived match flow, timings, and composition.

Advanced match analysis

Zorson Trilucent vs kshsantanas

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
18545
Duration
17:22
Patch
19.17020
Played
· 2 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Zorson Trilucent Isis · Elo 943 -12
17:22 Match length
Winner
kshsantanas Amaterasu · Elo 1066 +17
33.0% win probability Pre-match · kshsantanas favored win probability 67.0%
Key momentsIn match order
First pressure
4:24 kshsantanas Stable Japanese
Fastest Classical
4:38* kshsantanas Minakatatomi · estimated
Armory timing
10:49 kshsantanas Armory
Fastest Heroic
12:36* kshsantanas Raijin · estimated
First extra TC
15:36 Zorson Trilucent Town Center

Zorson Trilucent

Isis · Blue
Loss 943 -12
EAPM
36.9
Favorite unit
Spearman
45 fielded
Total score
14,904
Military score
4,045
Economic score
10,007
Kills score
852
Units killed
25
Units lost
103
Buildings razed
1
Largest army
90
First expansion
15:36
Age path
BastClassical · Est. start 4:20
NephthysHeroic · Research start 14:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production90 military units
Most Deaths

kshsantanas

Amaterasu · Mint
Win 1066 +17
EAPM
48.2
Favorite unit
Yumi Archer
23 fielded
Total score
24,780
Military score
13,274
Economic score
9,592
Kills score
1,914
Units killed
105
Units lost
24
Buildings razed
11
Largest army
77
First expansion
16:31
Age path
MinakatatomiClassical · Est. start 3:38
RaijinHeroic · Research start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Zorson Trilucentkshsantanas
Score
Total score kshsantanas
14,90438%24,78062%
Military score kshsantanas
4,04513,27477%
Economic score Zorson Trilucent
10,00751%9,59249%
Kills score kshsantanas
85231%1,91469%
Combat and army
Zorson Trilucentkshsantanas
25 Units killed 105
103 Units lost 24
1 Buildings razed 11
90 Largest army 77

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zorson Trilucent

Army · 90

Units

Spearman45
Axeman34
Slinger10
Sphinx1

Technologies8 researched · 3 pre-queued

Pickaxe2:14
Medium Axemen5:48
Medium Spearmen6:52
Medium Slingers7:40
PlowPre-queued · 7:51
CrenellationsPre-queued · 8:21
Copper Weapons15:59
Copper Armor15:59
Copper Shields15:59
Hand Axe16:35
Shaft MinePre-queued · 16:38
Buildings 12 types
House17
Farm10
Obelisk10
Barracks5
Granary5
Armory3
Lumber Camp2
Mining Camp2
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Prosperity2
Ancestors1
Eclipse1

kshsantanas

Army · 77

Units

Yumi Archer23
Samurai13
Naginata Rider12
Shinobi11
Bushi6
Wanyudo4
Yumi Horse Archer3
Daimyo2
Yari Spearman2
Raiju1

Technologies7 researched · 1 pre-queued

Hand Axe9:09
Pickaxe12:02
Copper Shields12:03
Ballistics12:05
Copper Weapons13:33
Copper Armor13:33
Shaft MinePre-queued · 13:55
Bow Saw13:58
Buildings 11 types
House16
Shrine Japanese7
Wall7
Guardhouse5
Mining Camp Japanese5
Stable Japanese5
Watermill5
Dojo3
Armory1
Temple1
Town Center1
God powers 7 invoked
Solar Shield5
Shrine Of The Hunt1
Thunder Burst1