Replay-derived match flow, timings, and composition.

Advanced match analysis

josueencarnacao vs Zorson Trilucent

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
25135
Duration
7:14
Patch
19.17020
Played
· 1 hour ago
Mirage map preview
MapMirage
Winner
josueencarnacao Poseidon · Elo 962 +18
7:14 Match length
Defeated
Zorson Trilucent Isis · Elo 968 -18
49.1% win probability Pre-match · Zorson Trilucent favored · Upset win probability 50.9%
Key momentsIn match order
Fastest Classical
3:54* josueencarnacao Hermes · estimated
First pressure
4:12 josueencarnacao Stable
Armory timing
6:16 josueencarnacao Armory

josueencarnacao

Poseidon · Blue
Win 962 +18
EAPM
55.2
Favorite unit
Hippeus
9 fielded
Total score
7,292
Military score
3,345
Economic score
3,883
Kills score
64
Units killed
1
Units lost
0
Buildings razed
2
Largest army
11
First expansion
—
Age path
HermesClassical · Est. start 2:54
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Kills

Zorson Trilucent

Isis · Red
Loss 968 -18
EAPM
21.6
Favorite unit
—
Total score
7,712
Military score
2,224
Economic score
5,488
Kills score
0
Units killed
0
Units lost
1
Buildings razed
0
Largest army
0
First expansion
—
Age path
BastClassical · Research start 5:14
HeroicNot reached
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Highest Score Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

josueencarnacaoZorson Trilucent
Score
Total score Zorson Trilucent
7,29249%7,71251%
Military score josueencarnacao
3,34560%2,22440%
Economic score Zorson Trilucent
3,88341%5,48859%
Kills score josueencarnacao
64100%
Combat and army
josueencarnacaoZorson Trilucent
1 Units killed 0
0 Units lost 1
2 Buildings razed 0
11 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

josueencarnacao

Army · 11

Units

Hippeus9
Atalanta1
Theseus1

Technologies1 researched

Hand Axe3:41
Buildings 7 types
House5
Stable2
Storehouse2
Archery Range1
Armory1
Military Academy1
Temple1
God powers 1 invoked
Lure1

Zorson Trilucent

Army · 0

Units

No military units recorded.

Technologies2 researched · 1 pre-queued

Hand AxePre-queued · 2:05
Pickaxe2:29
Husbandry3:36
Buildings 10 types
House16
Obelisk9
Barracks3
Granary2
Dock1
Lumber Camp1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Prosperity1