Advanced match analysis
josueencarnacao vs Zorson Trilucent
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 25135
- Duration
- 7:14
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
josueencarnacao
Poseidon · Elo 962 +18
7:14
Match length
Defeated
Zorson Trilucent
Isis · Elo 968 -18
49.1% win probability
Pre-match · Zorson Trilucent favored · Upset
win probability 50.9%
Key momentsIn match order
josueencarnacao
Poseidon · Blue- EAPM
- 55.2
- Favorite unit
- Hippeus 9 fielded
- Total score
- 7,292
- Military score
- 3,345
- Economic score
- 3,883
- Kills score
- 64
- Units killed
- 1
- Units lost
- 0
- Buildings razed
- 2
- Largest army
- 11
- First expansion
- —
Age path
HermesClassical · Est. start 2:54
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Kills
Zorson Trilucent
Isis · Red- EAPM
- 21.6
- Favorite unit
- —
- Total score
- 7,712
- Military score
- 2,224
- Economic score
- 5,488
- Kills score
- 0
- Units killed
- 0
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
BastClassical · Research start 5:14
HeroicNot reached
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Highest Score
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
josueencarnacaoZorson Trilucent
Score
Combat and army
josueencarnacaoZorson Trilucent
1
Units killed
0
0
Units lost
1
2
Buildings razed
0
11
Largest army
0
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
josueencarnacao
Army · 11Units
Technologies1 researched
Buildings ›7 types
God powers ›1 invoked
Zorson Trilucent
Army · 0Units
No military units recorded.