Advanced match analysis
giton vs vpejovic93
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 5780
- Duration
- 26:45
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
giton
Loki · Elo 1204 +16
26:45
Match length
Defeated
vpejovic93
Poseidon · Elo 1169 -16
55.0% win probability
Pre-match · giton favored
win probability 45.0%
Key momentsIn match order
giton
Loki · Blue- EAPM
- 50.0
- Favorite unit
- Huskarl 51 fielded
- Total score
- 40,143
- Military score
- 15,839
- Economic score
- 20,551
- Kills score
- 3,765
- Units killed
- 139
- Units lost
- 122
- Buildings razed
- 8
- Largest army
- 171
- First expansion
- 11:28
Age path
ForsetiClassical · Est. start 4:46
BragiHeroic · Research start 14:30
HelMythic · Est. start 19:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production171 military units
Highest Score
Most Improvements
Most Kills
Most Resources
vpejovic93
Poseidon · Red- EAPM
- 46.1
- Favorite unit
- Toxotes 56 fielded
- Total score
- 32,988
- Military score
- 10,871
- Economic score
- 18,803
- Kills score
- 3,314
- Units killed
- 117
- Units lost
- 147
- Buildings razed
- 18
- Largest army
- 119
- First expansion
- 14:03
Age path
HermesClassical · Est. start 3:01
DionysusHeroic · Est. start 16:05
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Large army production119 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
gitonvpejovic93
Score
Combat and army
gitonvpejovic93
139
Units killed
117
122
Units lost
147
8
Buildings razed
18
171
Largest army
119
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.