Replay-derived match flow, timings, and composition.

Advanced match analysis

giton vs vpejovic93

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
5780
Duration
26:45
Patch
19.17020
Played
· 1 hour ago
Ghost Lake map preview
MapGhost Lake
Winner
giton Loki · Elo 1204 +16
26:45 Match length
Defeated
vpejovic93 Poseidon · Elo 1169 -16
55.0% win probability Pre-match · giton favored win probability 45.0%
Key momentsIn match order
First pressure
3:52 vpejovic93 Stable
Fastest Classical
4:01* vpejovic93 Hermes · estimated
First extra TC
11:28 giton Town Center
Armory timing
13:19 giton Armory
Fastest Heroic
15:45* giton Bragi · estimated
Fortress timing
15:49 giton Hill Fort
Fastest Mythic
21:43* giton Hel · estimated

giton

Loki · Blue
Win 1204 +16
EAPM
50.0
Favorite unit
Huskarl
51 fielded
Total score
40,143
Military score
15,839
Economic score
20,551
Kills score
3,765
Units killed
139
Units lost
122
Buildings razed
8
Largest army
171
First expansion
11:28
Age path
ForsetiClassical · Est. start 4:46
BragiHeroic · Research start 14:30
HelMythic · Est. start 19:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production171 military units
Highest Score Most Improvements Most Kills Most Resources

vpejovic93

Poseidon · Red
Loss 1169 -16
EAPM
46.1
Favorite unit
Toxotes
56 fielded
Total score
32,988
Military score
10,871
Economic score
18,803
Kills score
3,314
Units killed
117
Units lost
147
Buildings razed
18
Largest army
119
First expansion
14:03
Age path
HermesClassical · Est. start 3:01
DionysusHeroic · Est. start 16:05
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Large army production119 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

gitonvpejovic93
Score
Total score giton
40,14355%32,98845%
Military score giton
15,83959%10,87141%
Economic score giton
20,55152%18,80348%
Kills score giton
3,76553%3,31447%
Combat and army
gitonvpejovic93
139 Units killed 117
122 Units lost 147
8 Buildings razed 18
171 Largest army 119

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

giton

Army · 171

Units

Huskarl51
Hirdman33
Berserk31
Throwing Axeman19
Godi16
Hersir12
Mountain Giant5
Fire Giant4

Technologies17 researched · 3 pre-queued

Hand Axe5:00
Pickaxe5:01
Husbandry5:45
CrenellationsPre-queued · 7:58
Medium Infantry9:16
Copper Shields14:00
Copper Weapons14:01
Copper Armor14:02
Heavy Infantry15:56
Bronze Weapons16:24
Bronze Armor16:24
Plow17:44
Bow Saw17:47
Shaft MinePre-queued · 17:48
Bronze Shields22:12
Iron Shields23:49
Ballistics23:50
Champion InfantryPre-queued · 24:16
Iron Weapons26:11
Iron Armor26:11
Buildings 11 types
Farm39
House38
Wall10
Longhouse8
Ox Cart Building7
Temple3
Town Center3
Great Hall2
Hill Fort2
Armory1
Sentry Tower1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1

vpejovic93

Army · 119

Units

Toxotes56
Hippeus29
Peltast21
Centaur5
Atalanta3
Theseus2
Hippolyta1
Hydra1
Prodromos1

Technologies0 researched · 16 pre-queued

Medium ArchersPre-queued · 9:19
Medium CavalryPre-queued · 11:25
Copper ShieldsPre-queued · 15:05
BallisticsPre-queued · 15:06
Copper ArmorPre-queued · 15:07
Hand AxePre-queued · 15:56
PickaxePre-queued · 15:56
HusbandryPre-queued · 16:13
Bronze ArmorPre-queued · 18:00
Copper WeaponsPre-queued · 18:00
Heavy CavalryPre-queued · 18:02
Heavy ArchersPre-queued · 19:00
Bronze ShieldsPre-queued · 21:54
Bronze WeaponsPre-queued · 21:54
Bow SawPre-queued · 25:16
Shaft MinePre-queued · 25:16
Buildings 12 types
Farm80
House30
Wall14
Archery Range11
Military Academy7
Storehouse7
Fortress3
Granary3
Town Center3
Stable2
Armory1
Temple1
God powers 4 invoked
Cease Fire2
Bronze1
Lure1