Advanced match analysis
RBBWolf vs Mito_Conquistador
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 1871
- Duration
- 20:32
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
RBBWolf
Huitzilopochtli · Elo 887 -56
20:32
Match length
Winner
Mito_Conquistador
Poseidon · Elo 911 +23
46.6% win probability
Pre-match · Mito_Conquistador favored
win probability 53.4%
Key momentsIn match order
RBBWolf
Huitzilopochtli · Blue- EAPM
- 10.6
- Favorite unit
- Warrior Priest 5 fielded
- Total score
- 15,696
- Military score
- 3,895
- Economic score
- 11,297
- Kills score
- 504
- Units killed
- 16
- Units lost
- 52
- Buildings razed
- 0
- Largest army
- 6
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 3:37
ItzpapalotlHeroic · Research start 13:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Improvements
Mito_Conquistador
Poseidon · Red- EAPM
- 40.1
- Favorite unit
- Hippeus 41 fielded
- Total score
- 37,628
- Military score
- 14,945
- Economic score
- 21,731
- Kills score
- 952
- Units killed
- 36
- Units lost
- 17
- Buildings razed
- 1
- Largest army
- 69
- First expansion
- 9:30
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Research start 15:15
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy600 total resource volume
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RBBWolfMito_Conquistador
Score
Combat and army
RBBWolfMito_Conquistador
16
Units killed
36
52
Units lost
17
0
Buildings razed
1
6
Largest army
69
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
RBBWolf
Bought
No buys
Sold
No sells
Total player market volume0
Mito_Conquistador
Bought
Sold
No sells
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.