Advanced match analysis
vpejovic93 vs DennisMakotoito
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 13093
- Duration
- 18:32
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
vpejovic93
Poseidon · Elo 1185 -17
18:32
Match length
Winner
DennisMakotoito
Quetzalcoatl · Elo 1187 +17
49.7% win probability
Pre-match · DennisMakotoito favored
win probability 50.3%
Key momentsIn match order
vpejovic93
Poseidon · Blue- EAPM
- 43.7
- Favorite unit
- Toxotes 68 fielded
- Total score
- 14,983
- Military score
- 5,541
- Economic score
- 8,188
- Kills score
- 1,254
- Units killed
- 63
- Units lost
- 95
- Buildings razed
- 3
- Largest army
- 128
- First expansion
- —
Age path
HermesClassical · Est. start 3:49
DionysusHeroic · Est. start 15:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production128 military units
Largest Army
Most Deaths
DennisMakotoito
Quetzalcoatl · Red- EAPM
- 37.6
- Favorite unit
- Tlamanih Spearman 31 fielded
- Total score
- 25,191
- Military score
- 9,325
- Economic score
- 13,322
- Kills score
- 2,566
- Units killed
- 96
- Units lost
- 64
- Buildings razed
- 2
- Largest army
- 81
- First expansion
- 7:48
Age path
PatecatlClassical · Est. start 3:14
CoatlicueHeroic · Est. start 11:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Market economy1,600 total resource volume
Large army production81 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
vpejovic93DennisMakotoito
Score
Combat and army
vpejovic93DennisMakotoito
63
Units killed
96
95
Units lost
64
3
Buildings razed
2
128
Largest army
81
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,600 total volume›
vpejovic93
Bought
No buys
Sold
No sells
Total player market volume0
DennisMakotoito
Bought
Sold
Total player market volume1,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
vpejovic93
Army · 128Units
Technologies2 researched · 1 pre-queued
Buildings ›8 types
God powers ›1 invoked
DennisMakotoito
Army · 81Units
Quimichin Spy4