Replay-derived match flow, timings, and composition.

Advanced match analysis

DerSuperSaiyajin vs Asgeirr Den Sanne-Týr Søn

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
1030
Duration
16:50
Patch
19.17020
Played
· 2 hours ago
Giza map preview
MapGiza
Defeated
DerSuperSaiyajin Poseidon · Elo 1809 -10
16:50 Match length
Winner
Asgeirr Den Sanne-Týr Søn Odin · Elo 1970 +10
28.4% win probability Pre-match · Asgeirr Den Sanne-Týr Søn favored win probability 71.6%
Key momentsIn match order
First pressure
1:39 Asgeirr Den Sanne-Týr Søn Hersir trained
Fastest Classical
3:37* DerSuperSaiyajin Ares · estimated
Armory timing
6:19 Asgeirr Den Sanne-Týr Søn Armory
Market timing
9:56 DerSuperSaiyajin Market
First extra TC
13:02 Asgeirr Den Sanne-Týr Søn Town Center
Fastest Heroic
14:44* Asgeirr Den Sanne-Týr Søn Njord · estimated

DerSuperSaiyajin

Poseidon · Blue
Loss 1809 -10
EAPM
106.1
Favorite unit
Hoplite
29 fielded
Total score
10,703
Military score
4,282
Economic score
5,336
Kills score
1,085
Units killed
73
Units lost
123
Buildings razed
0
Largest army
92
First expansion
—
Age path
AresClassical · Research start 2:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling20 wall build events
Large army production92 military units
Most Deaths
Win 1970 +10
EAPM
115.7
Favorite unit
Raiding Cavalry
68 fielded
Total score
24,471
Military score
10,670
Economic score
10,775
Kills score
3,050
Units killed
123
Units lost
71
Buildings razed
8
Largest army
129
First expansion
13:02
Age path
FreyjaClassical · Est. start 3:11
NjordHeroic · Est. start 13:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production129 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DerSuperSaiyajinAsgeirr Den Sanne-Týr Søn
Score
Total score Asgeirr Den Sanne-Týr Søn
10,70330%24,47170%
Military score Asgeirr Den Sanne-Týr Søn
4,28229%10,67071%
Economic score Asgeirr Den Sanne-Týr Søn
5,33633%10,77567%
Kills score Asgeirr Den Sanne-Týr Søn
1,08526%3,05074%
Combat and army
DerSuperSaiyajinAsgeirr Den Sanne-Týr Søn
73 Units killed 123
123 Units lost 71
0 Buildings razed 8
92 Largest army 129

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DerSuperSaiyajin

Army · 92

Units

Hoplite29
Toxotes23
Hippeus14
Hypaspist9
Theseus9
Atalanta6
Cyclops2

Technologies6 researched

Husbandry7:31
Hand Axe8:09
Pickaxe9:23
Medium Archers13:59
Medium Cavalry14:32
Medium Infantry14:42
Buildings 11 types
Wall20
House18
Storehouse5
Military Academy4
Farm3
Granary3
Archery Range2
Stable2
Armory1
Market1
Temple1
God powers 1 invoked
Lure1

Asgeirr Den Sanne-Týr Søn

Army · 129

Units

Raiding Cavalry68
Godi30
Hersir11
Valkyrie11
Jarl9

Technologies4 researched · 7 pre-queued

Copper Shields7:23
Medium Cavalry8:07
Copper Armor9:28
Copper WeaponsPre-queued · 9:31
BallisticsPre-queued · 10:08
PickaxePre-queued · 11:39
Hand AxePre-queued · 11:39
HusbandryPre-queued · 11:39
Heavy CavalryPre-queued · 14:23
Bronze ArmorPre-queued · 14:58
Bronze Shields14:58
Buildings 8 types
House15
Great Hall7
Ox Cart Building4
Armory1
Longhouse1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1