Advanced match analysis
vpejovic93 vs DennisMakotoito
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 31664
- Duration
- 14:33
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
vpejovic93
Poseidon · Elo 1202 +16
14:33
Match length
Defeated
DennisMakotoito
Quetzalcoatl · Elo 1170 -16
54.6% win probability
Pre-match · vpejovic93 favored
win probability 45.4%
Key momentsIn match order
vpejovic93
Poseidon · Blue- EAPM
- 42.7
- Favorite unit
- Hippeus 36 fielded
- Total score
- 12,622
- Military score
- 5,580
- Economic score
- 5,916
- Kills score
- 1,126
- Units killed
- 52
- Units lost
- 28
- Buildings razed
- 6
- Largest army
- 55
- First expansion
- —
Age path
HermesClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
DennisMakotoito
Quetzalcoatl · Red- EAPM
- 41.8
- Favorite unit
- Tlamanih Spearman 34 fielded
- Total score
- 11,699
- Military score
- 3,416
- Economic score
- 7,540
- Kills score
- 743
- Units killed
- 28
- Units lost
- 53
- Buildings razed
- 0
- Largest army
- 50
- First expansion
- —
Age path
PatecatlClassical · Est. start 3:18
CoatlicueHeroic · Est. start 12:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
vpejovic93DennisMakotoito
Score
Combat and army
vpejovic93DennisMakotoito
52
Units killed
28
28
Units lost
53
6
Buildings razed
0
55
Largest army
50
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
vpejovic93
Army · 55Units
Technologies1 researched · 1 pre-queued
Buildings ›7 types
God powers ›1 invoked
DennisMakotoito
Army · 50Units
Quimichin Spy1