Replay-derived match flow, timings, and composition.

Advanced match analysis

vpejovic93 vs DennisMakotoito

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
31664
Duration
14:33
Patch
19.17020
Played
· 2 hours ago
Steppe map preview
MapSteppe
Winner
vpejovic93 Poseidon · Elo 1202 +16
14:33 Match length
Defeated
DennisMakotoito Quetzalcoatl · Elo 1170 -16
54.6% win probability Pre-match · vpejovic93 favored win probability 45.4%
Key momentsIn match order
First pressure
2:58 DennisMakotoito Warrior Priest trained
Fastest Classical
3:51* vpejovic93 Hermes · estimated
Armory timing
10:40 DennisMakotoito Armory
Fastest Heroic
13:25* DennisMakotoito Coatlicue · estimated

vpejovic93

Poseidon · Blue
Win 1202 +16
EAPM
42.7
Favorite unit
Hippeus
36 fielded
Total score
12,622
Military score
5,580
Economic score
5,916
Kills score
1,126
Units killed
52
Units lost
28
Buildings razed
6
Largest army
55
First expansion
—
Age path
HermesClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills

DennisMakotoito

Quetzalcoatl · Red
Loss 1170 -16
EAPM
41.8
Favorite unit
Tlamanih Spearman
34 fielded
Total score
11,699
Military score
3,416
Economic score
7,540
Kills score
743
Units killed
28
Units lost
53
Buildings razed
0
Largest army
50
First expansion
—
Age path
PatecatlClassical · Est. start 3:18
CoatlicueHeroic · Est. start 12:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

vpejovic93DennisMakotoito
Score
Total score vpejovic93
12,62252%11,69948%
Military score vpejovic93
5,58062%3,41638%
Economic score DennisMakotoito
5,91644%7,54056%
Kills score vpejovic93
1,12660%74340%
Combat and army
vpejovic93DennisMakotoito
52 Units killed 28
28 Units lost 53
6 Buildings razed 0
55 Largest army 50

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vpejovic93

Army · 55

Units

Hippeus36
Toxotes17
Atalanta1
Theseus1

Technologies1 researched · 1 pre-queued

Medium CavalryPre-queued · 11:59
Medium Archers12:00
Buildings 7 types
House12
Archery Range3
Storehouse3
Granary2
Stable2
Armory1
Temple1
God powers 1 invoked
Lure1

DennisMakotoito

Army · 50

Units

Tlamanih Spearman34
Warrior Priest15
Quimichin Spy1

Technologies3 researched · 1 pre-queued

Husbandry6:26
Plow6:53
Medium War Hut SoldiersPre-queued · 11:25
Crenellations Aztec14:21
Buildings 7 types
Farm15
House7
Calpulli4
War Hut3
Wall2
Armory1
Temple1
God powers 2 invoked
Agave Bloom1
Tailwind1