Advanced match analysis
Sil3ntNinja vs microwaving a sandwich
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 12596
- Duration
- 23:59
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
Sil3ntNinja
Tezcatlipoca · Elo 1174 +21
23:59
Match length
Defeated
microwaving a sandwich
Poseidon · Elo 1252 -21
39.0% win probability
Pre-match · microwaving a sandwich favored · Upset
win probability 61.0%
Key momentsIn match order
Sil3ntNinja
Tezcatlipoca · Blue- EAPM
- 23.4
- Favorite unit
- Tlamanih Spearman 40 fielded
- Total score
- 36,945
- Military score
- 15,789
- Economic score
- 14,532
- Kills score
- 6,668
- Units killed
- 276
- Units lost
- 110
- Buildings razed
- 36
- Largest army
- 174
- First expansion
- 22:30
Age path
HuehuecoyotlClassical · Est. start 4:21
CoyolxauhquiHeroic · Est. start 10:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production174 military units
Highest Score
Largest Army
Most Kills
microwaving a sandwich
Poseidon · Red- EAPM
- 34.9
- Favorite unit
- Hypaspist 32 fielded
- Total score
- 32,646
- Military score
- 8,670
- Economic score
- 20,813
- Kills score
- 3,219
- Units killed
- 94
- Units lost
- 274
- Buildings razed
- 25
- Largest army
- 135
- First expansion
- 4:29
Age path
AresClassical · Est. start 2:45
DionysusHeroic · Est. start 11:05
ArtemisMythic · Est. start 17:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production135 military units
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Sil3ntNinjamicrowaving a sandwich
Score
Combat and army
Sil3ntNinjamicrowaving a sandwich
276
Units killed
94
110
Units lost
274
36
Buildings razed
25
174
Largest army
135
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.