Replay-derived match flow, timings, and composition.

Advanced match analysis

Poeira vs Adaniels45

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
4919
Duration
0:48
Patch
19.17020
Played
· 1 hour ago
Elysium map preview
MapElysium
Defeated
Poeira Hades · Elo 937 -63
0:48 Match length
Winner
Adaniels45 Hades · Elo 963 +50
46.3% win probability Pre-match · Adaniels45 favored win probability 53.7%

Poeira

Hades · Blue
Loss 937 -63
EAPM
33.8
Total score
2,538
Military score
1,075
Economic score
1,463
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Adaniels45

Hades · Red
Win 963 +50
EAPM
27.6
Total score
2,475
Military score
1,075
Economic score
1,400
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

PoeiraAdaniels45
Score
Total score Poeira
2,53851%2,47549%
Military score Even
1,07550%1,07550%
Economic score Poeira
1,46351%1,40049%
Kills score Even
Combat and army
PoeiraAdaniels45
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Poeira

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 2 types
Granary1
Storehouse1
God powers None invoked

No god powers recorded.

Adaniels45

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Granary1
God powers None invoked

No god powers recorded.