Replay-derived match flow, timings, and composition.

Advanced match analysis

Ponito vs XAUUSD

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
32133
Duration
20:56
Patch
19.17020
Played
· 2 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Ponito Poseidon · Elo 1182 +20
20:56 Match length
Defeated
XAUUSD Kronos · Elo 1241 -20
41.6% win probability Pre-match · XAUUSD favored · Upset win probability 58.4%
Key momentsIn match order
Fastest Classical
3:45* XAUUSD Prometheus · estimated
First pressure
3:54 XAUUSD Counter Barracks
Armory timing
6:12 XAUUSD Armory
Market timing
8:02 XAUUSD Market
First extra TC
8:09 Ponito Town Center
Fastest Heroic
8:57* XAUUSD Rheia · estimated
Fortress timing
10:00 XAUUSD Palace
Fastest Mythic
19:59* XAUUSD Atlas · estimated

Ponito

Poseidon · Blue
Win 1182 +20
EAPM
63.8
Favorite unit
Hippeus
34 fielded
Total score
33,234
Military score
16,740
Economic score
13,759
Kills score
2,763
Units killed
91
Units lost
50
Buildings razed
4
Largest army
101
First expansion
8:09
Age path
HermesClassical · Est. start 2:46
DionysusHeroic · Est. start 15:03
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Large army production101 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

XAUUSD

Kronos · Red
Loss 1241 -20
EAPM
56.0
Favorite unit
Katapeltes
40 fielded
Total score
22,186
Military score
6,788
Economic score
14,000
Kills score
1,398
Units killed
52
Units lost
91
Buildings razed
5
Largest army
108
First expansion
—
Age path
PrometheusClassical · Est. start 2:45
RheiaHeroic · Est. start 7:42
AtlasMythic · Est. start 17:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Market economy1,700 total resource volume
Large army production108 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

PonitoXAUUSD
Score
Total score Ponito
33,23460%22,18640%
Military score Ponito
16,74071%6,78829%
Economic score XAUUSD
13,75950%14,00050%
Kills score Ponito
2,76366%1,39834%
Combat and army
PonitoXAUUSD
91 Units killed 52
50 Units lost 91
4 Buildings razed 5
101 Largest army 108

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Ponito

Bought

No buys

Sold

No sells

Total player market volume0

XAUUSD

Bought

Food1,700

Sold

No sells

Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ponito

Army · 101

Units

Hippeus34
Toxotes30
Centaur12
Prodromos12
Hydra6
Petrobolos3
Theseus2
Atalanta1
Hippolyta1

Technologies0 researched · 17 pre-queued

Hand AxePre-queued · 9:36
PickaxePre-queued · 9:36
HusbandryPre-queued · 10:21
Medium CavalryPre-queued · 12:39
Copper WeaponsPre-queued · 14:45
Copper ArmorPre-queued · 14:45
Copper ShieldsPre-queued · 14:45
BallisticsPre-queued · 14:46
Medium ArchersPre-queued · 14:51
Heavy CavalryPre-queued · 14:52
CrenellationsPre-queued · 15:14
Bronze WeaponsPre-queued · 17:31
Bronze ArmorPre-queued · 17:31
Bronze ShieldsPre-queued · 17:31
Shaft MinePre-queued · 20:40
Bow SawPre-queued · 20:40
PlowPre-queued · 20:41
Buildings 11 types
House27
Farm15
Storehouse11
Granary6
Wall6
Archery Range4
Stable4
Temple3
Town Center3
Armory2
Fortress1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

XAUUSD

Army · 108

Units

Katapeltes40
Contarius35
Arcus16
Promethean8
Oracle3
Destroyer2
Murmillo2
Behemoth1
Turma1

Technologies0 researched · 11 pre-queued

Medium InfantryPre-queued · 9:19
Copper WeaponsPre-queued · 9:22
PickaxePre-queued · 11:03
Hand AxePre-queued · 11:03
HusbandryPre-queued · 11:30
Bronze WeaponsPre-queued · 11:54
Shaft MinePre-queued · 13:38
PlowPre-queued · 13:38
Bow SawPre-queued · 13:39
Heavy CavalryPre-queued · 14:06
CrenellationsPre-queued · 14:49
Buildings 10 types
Farm19
Counter Barracks9
Manor8
Wall6
Military Barracks5
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 13 invoked
Valor9
Traitor3
Deconstruction1