Advanced match analysis
Ponito vs XAUUSD
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 32133
- Duration
- 20:56
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
Ponito
Poseidon · Elo 1182 +20
20:56
Match length
Defeated
XAUUSD
Kronos · Elo 1241 -20
41.6% win probability
Pre-match · XAUUSD favored · Upset
win probability 58.4%
Key momentsIn match order
Ponito
Poseidon · Blue- EAPM
- 63.8
- Favorite unit
- Hippeus 34 fielded
- Total score
- 33,234
- Military score
- 16,740
- Economic score
- 13,759
- Kills score
- 2,763
- Units killed
- 91
- Units lost
- 50
- Buildings razed
- 4
- Largest army
- 101
- First expansion
- 8:09
Age path
HermesClassical · Est. start 2:46
DionysusHeroic · Est. start 15:03
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Large army production101 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
XAUUSD
Kronos · Red- EAPM
- 56.0
- Favorite unit
- Katapeltes 40 fielded
- Total score
- 22,186
- Military score
- 6,788
- Economic score
- 14,000
- Kills score
- 1,398
- Units killed
- 52
- Units lost
- 91
- Buildings razed
- 5
- Largest army
- 108
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:45
RheiaHeroic · Est. start 7:42
AtlasMythic · Est. start 17:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Market economy1,700 total resource volume
Large army production108 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
PonitoXAUUSD
Score
Combat and army
PonitoXAUUSD
91
Units killed
52
50
Units lost
91
4
Buildings razed
5
101
Largest army
108
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
Ponito
Bought
No buys
Sold
No sells
Total player market volume0
XAUUSD
Bought
Sold
No sells
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.