Advanced match analysis
vpejovic93 vs NothingtoProve
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 17908
- Duration
- 18:28
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
vpejovic93
Poseidon · Elo 1186 -11
18:28
Match length
Winner
NothingtoProve
Isis · Elo 1317 +11
32.0% win probability
Pre-match · NothingtoProve favored
win probability 68.0%
Key momentsIn match order
vpejovic93
Poseidon · Blue- EAPM
- 49.6
- Favorite unit
- Hippeus 46 fielded
- Total score
- 20,699
- Military score
- 8,030
- Economic score
- 11,442
- Kills score
- 1,265
- Units killed
- 64
- Units lost
- 91
- Buildings razed
- 8
- Largest army
- 100
- First expansion
- 8:07
Age path
HermesClassical · Est. start 3:28
DionysusHeroic · Est. start 14:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Large army production100 military units
Most Deaths
NothingtoProve
Isis · Red- EAPM
- 53.8
- Favorite unit
- Spearman 32 fielded
- Total score
- 37,235
- Military score
- 10,469
- Economic score
- 24,266
- Kills score
- 2,569
- Units killed
- 91
- Units lost
- 64
- Buildings razed
- 3
- Largest army
- 60
- First expansion
- 5:45
Age path
BastClassical · Research start 4:09
NephthysHeroic · Research start 12:59
OsirisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
vpejovic93NothingtoProve
Score
Combat and army
vpejovic93NothingtoProve
64
Units killed
91
91
Units lost
64
8
Buildings razed
3
100
Largest army
60
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.