Replay-derived match flow, timings, and composition.

Advanced match analysis

vpejovic93 vs NothingtoProve

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
17908
Duration
18:28
Patch
19.17020
Played
· 2 hours ago
Steppe map preview
MapSteppe
Defeated
vpejovic93 Poseidon · Elo 1186 -11
18:28 Match length
Winner
NothingtoProve Isis · Elo 1317 +11
32.0% win probability Pre-match · NothingtoProve favored win probability 68.0%
Key momentsIn match order
First pressure
4:03 vpejovic93 Stable
Fastest Classical
4:28* vpejovic93 Hermes · estimated
First extra TC
5:45 NothingtoProve Town Center
Armory timing
8:44 NothingtoProve Armory
Fastest Heroic
14:14* NothingtoProve Nephthys · estimated
Fortress timing
14:29 NothingtoProve Migdol Stronghold

vpejovic93

Poseidon · Blue
Loss 1186 -11
EAPM
49.6
Favorite unit
Hippeus
46 fielded
Total score
20,699
Military score
8,030
Economic score
11,442
Kills score
1,265
Units killed
64
Units lost
91
Buildings razed
8
Largest army
100
First expansion
8:07
Age path
HermesClassical · Est. start 3:28
DionysusHeroic · Est. start 14:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Large army production100 military units
Most Deaths

NothingtoProve

Isis · Red
Win 1317 +11
EAPM
53.8
Favorite unit
Spearman
32 fielded
Total score
37,235
Military score
10,469
Economic score
24,266
Kills score
2,569
Units killed
91
Units lost
64
Buildings razed
3
Largest army
60
First expansion
5:45
Age path
BastClassical · Research start 4:09
NephthysHeroic · Research start 12:59
OsirisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

vpejovic93NothingtoProve
Score
Total score NothingtoProve
20,69936%37,23564%
Military score NothingtoProve
8,03043%10,46957%
Economic score NothingtoProve
11,44232%24,26668%
Kills score NothingtoProve
1,26533%2,56967%
Combat and army
vpejovic93NothingtoProve
64 Units killed 91
91 Units lost 64
8 Buildings razed 3
100 Largest army 60

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vpejovic93

Army · 100

Units

Hippeus46
Toxotes31
Peltast12
Atalanta3
Hydra3
Prodromos2
Theseus2
Hippolyta1

Technologies2 researched · 7 pre-queued

Medium Cavalry12:50
Medium ArchersPre-queued · 13:07
Copper ArmorPre-queued · 14:39
Copper WeaponsPre-queued · 14:39
Heavy CavalryPre-queued · 14:40
Husbandry16:13
Hand AxePre-queued · 16:16
PickaxePre-queued · 16:16
Heavy ArchersPre-queued · 16:44
Buildings 9 types
House27
Archery Range8
Wall7
Storehouse5
Granary4
Stable3
Armory1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

NothingtoProve

Army · 60

Units

Spearman32
Chariot Archer15
Sphinx9
Siege Tower4

Technologies15 researched · 1 pre-queued

PickaxePre-queued · 1:04
Hand Axe9:30
Medium Spearmen11:49
Copper Shields11:49
Copper Armor11:50
Copper Weapons11:50
Husbandry12:47
Ballistics14:05
Heavy Spearmen14:35
Plow14:44
Bronze Weapons14:57
Bronze Armor14:57
Shaft Mine15:25
Bow Saw15:25
Crenellations15:58
Heavy Chariot Archers17:32
Buildings 15 types
Farm39
House17
Obelisk9
Granary7
Mining Camp4
Town Center3
Barracks2
Lumber Camp2
Migdol Stronghold2
Siege Works2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1