Advanced match analysis
Er_Marchese vs josueencarnacao
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 467
- Duration
- 8:03
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
Er_Marchese
Freyr · Elo 1053 +13
8:03
Match length
Defeated
josueencarnacao
Poseidon · Elo 957 -13
63.5% win probability
Pre-match · Er_Marchese favored
win probability 36.5%
Key momentsIn match order
Er_Marchese
Freyr · Green- EAPM
- 26.5
- Favorite unit
- Hirdman 17 fielded
- Total score
- 7,663
- Military score
- 3,421
- Economic score
- 3,929
- Kills score
- 313
- Units killed
- 10
- Units lost
- 7
- Buildings razed
- 0
- Largest army
- 34
- First expansion
- —
Age path
UllrClassical · Research start 3:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
josueencarnacao
Poseidon · Red- EAPM
- 51.4
- Favorite unit
- Hippeus 11 fielded
- Total score
- 7,122
- Military score
- 2,522
- Economic score
- 4,363
- Kills score
- 237
- Units killed
- 7
- Units lost
- 10
- Buildings razed
- 0
- Largest army
- 15
- First expansion
- —
Age path
HermesClassical · Est. start 2:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Er_Marchesejosueencarnacao
Score
Combat and army
Er_Marchesejosueencarnacao
10
Units killed
7
7
Units lost
10
0
Buildings razed
0
34
Largest army
15
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Er_Marchese
Army · 34Units
Technologies2 researched · 1 pre-queued
Buildings ›5 types
God powers ›None invoked
No god powers recorded.