Replay-derived match flow, timings, and composition.

Advanced match analysis

Er_Marchese vs josueencarnacao

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
467
Duration
8:03
Patch
19.17020
Played
· 1 hour ago
Megalopolis map preview
MapMegalopolis
Winner
Er_Marchese Freyr · Elo 1053 +13
8:03 Match length
Defeated
josueencarnacao Poseidon · Elo 957 -13
63.5% win probability Pre-match · Er_Marchese favored win probability 36.5%
Key momentsIn match order
Fastest Classical
3:45* josueencarnacao Hermes · estimated
First pressure
3:56 Er_Marchese Hersir trained

Er_Marchese

Freyr · Green
Win 1053 +13
EAPM
26.5
Favorite unit
Hirdman
17 fielded
Total score
7,663
Military score
3,421
Economic score
3,929
Kills score
313
Units killed
10
Units lost
7
Buildings razed
0
Largest army
34
First expansion
—
Age path
UllrClassical · Research start 3:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

josueencarnacao

Poseidon · Red
Loss 957 -13
EAPM
51.4
Favorite unit
Hippeus
11 fielded
Total score
7,122
Military score
2,522
Economic score
4,363
Kills score
237
Units killed
7
Units lost
10
Buildings razed
0
Largest army
15
First expansion
—
Age path
HermesClassical · Est. start 2:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Er_Marchesejosueencarnacao
Score
Total score Er_Marchese
7,66352%7,12248%
Military score Er_Marchese
3,42158%2,52242%
Economic score josueencarnacao
3,92947%4,36353%
Kills score Er_Marchese
31357%23743%
Combat and army
Er_Marchesejosueencarnacao
10 Units killed 7
7 Units lost 10
0 Buildings razed 0
34 Largest army 15

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Er_Marchese

Army · 34

Units

Hirdman17
Berserk7
Hersir6
Draugr2
Throwing Axeman2

Technologies2 researched · 1 pre-queued

Pickaxe0:17
Hand Axe1:20
Medium InfantryPre-queued · 6:41
Buildings 5 types
House5
Longhouse5
Ox Cart Building2
Wall2
Temple1
God powers None invoked

No god powers recorded.

josueencarnacao

Army · 15

Units

Hippeus11
Hoplite2
Atalanta1
Theseus1

Technologies0 researched · 2 pre-queued

Hand AxePre-queued · 3:57
Medium CavalryPre-queued · 6:48
Buildings 7 types
House9
Wall6
Stable2
Storehouse2
Archery Range1
Military Academy1
Temple1
God powers 1 invoked
Lure1