Advanced match analysis
SrMijo vs Asgeirr Den Sanne-Týr Søn
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 6761
- Duration
- 7:24
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
SrMijo
Tsukuyomi · Elo 1487 -2
7:24
Match length
Winner
Asgeirr Den Sanne-Týr Søn
Odin · Elo 1957 +2
6.3% win probability
Pre-match · Asgeirr Den Sanne-Týr Søn favored
win probability 93.7%
Key momentsIn match order
SrMijo
Tsukuyomi · Blue- EAPM
- 59.5
- Favorite unit
- Naginata Rider 5 fielded
- Total score
- 5,681
- Military score
- 1,860
- Economic score
- 3,781
- Kills score
- 60
- Units killed
- 4
- Units lost
- 10
- Buildings razed
- 0
- Largest army
- 11
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 3:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Asgeirr Den Sanne-Týr Søn
Odin · Red- EAPM
- 89.3
- Favorite unit
- Berserk 24 fielded
- Total score
- 7,401
- Military score
- 3,630
- Economic score
- 3,448
- Kills score
- 379
- Units killed
- 11
- Units lost
- 3
- Buildings razed
- 3
- Largest army
- 37
- First expansion
- —
Age path
HeimdallClassical · Research start 3:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SrMijoAsgeirr Den Sanne-Týr Søn
Score
Combat and army
SrMijoAsgeirr Den Sanne-Týr Søn
4
Units killed
11
10
Units lost
3
0
Buildings razed
3
11
Largest army
37
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
SrMijo
Army · 11Units
Technologies0 researched
No key technologies recorded.
Buildings ›7 types
God powers ›None invoked
No god powers recorded.