Advanced match analysis
Cristo vs Tamamo-no-Mae
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 13384
- Duration
- 15:29
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
Cristo
Poseidon · Elo 1284 -10
15:29
Match length
Winner
Tamamo-no-Mae
Amaterasu · Elo 1534 +7
19.2% win probability
Pre-match · Tamamo-no-Mae favored
win probability 80.8%
Key momentsIn match order
Cristo
Poseidon · Cyan- EAPM
- 102.6
- Favorite unit
- Hippeus 31 fielded
- Total score
- 14,239
- Military score
- 6,005
- Economic score
- 7,902
- Kills score
- 332
- Units killed
- 18
- Units lost
- 32
- Buildings razed
- 0
- Largest army
- 53
- First expansion
- —
Age path
HermesClassical · Research start 2:38
DionysusHeroic · Est. start 9:22
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Most Deaths
Tamamo-no-Mae
Amaterasu · Red- EAPM
- 35.1
- Favorite unit
- Yari Spearman 13 fielded
- Total score
- 24,186
- Military score
- 11,944
- Economic score
- 11,193
- Kills score
- 1,049
- Units killed
- 32
- Units lost
- 17
- Buildings razed
- 0
- Largest army
- 40
- First expansion
- 11:19
Age path
MinakatatomiClassical · Research start 3:04
HachimanHeroic · Research start 11:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CristoTamamo-no-Mae
Score
Combat and army
CristoTamamo-no-Mae
18
Units killed
32
32
Units lost
17
0
Buildings razed
0
53
Largest army
40
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.