Replay-derived match flow, timings, and composition.

Advanced match analysis

Cristo vs Tamamo-no-Mae

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
13384
Duration
15:29
Patch
19.17020
Played
· 1 hour ago
Giza map preview
MapGiza
Defeated
Cristo Poseidon · Elo 1284 -10
15:29 Match length
Winner
Tamamo-no-Mae Amaterasu · Elo 1534 +7
19.2% win probability Pre-match · Tamamo-no-Mae favored win probability 80.8%
Key momentsIn match order
Fastest Classical
3:38* Cristo Hermes · estimated
First pressure
3:52 Cristo Stable
Armory timing
4:52 Cristo Armory
Market timing
6:20 Cristo Market
Fastest Heroic
10:37* Cristo Dionysus · estimated
First extra TC
11:19 Tamamo-no-Mae Town Center
Fortress timing
14:43 Tamamo-no-Mae Castle

Cristo

Poseidon · Cyan
Loss 1284 -10
EAPM
102.6
Favorite unit
Hippeus
31 fielded
Total score
14,239
Military score
6,005
Economic score
7,902
Kills score
332
Units killed
18
Units lost
32
Buildings razed
0
Largest army
53
First expansion
—
Age path
HermesClassical · Research start 2:38
DionysusHeroic · Est. start 9:22
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Most Deaths

Tamamo-no-Mae

Amaterasu · Red
Win 1534 +7
EAPM
35.1
Favorite unit
Yari Spearman
13 fielded
Total score
24,186
Military score
11,944
Economic score
11,193
Kills score
1,049
Units killed
32
Units lost
17
Buildings razed
0
Largest army
40
First expansion
11:19
Age path
MinakatatomiClassical · Research start 3:04
HachimanHeroic · Research start 11:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CristoTamamo-no-Mae
Score
Total score Tamamo-no-Mae
14,23937%24,18663%
Military score Tamamo-no-Mae
6,00533%11,94467%
Economic score Tamamo-no-Mae
7,90241%11,19359%
Kills score Tamamo-no-Mae
33224%1,04976%
Combat and army
CristoTamamo-no-Mae
18 Units killed 32
32 Units lost 17
0 Buildings razed 0
53 Largest army 40

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cristo

Army · 53

Units

Hippeus31
Centaur10
Atalanta7
Theseus5

Technologies0 researched · 6 pre-queued

Medium CavalryPre-queued · 7:03
Hand AxePre-queued · 7:19
PickaxePre-queued · 7:19
Copper WeaponsPre-queued · 11:59
Copper ArmorPre-queued · 11:59
Copper ShieldsPre-queued · 11:59
Buildings 9 types
House10
Wall10
Storehouse7
Farm5
Granary4
Stable2
Armory1
Market1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

Tamamo-no-Mae

Army · 40

Units

Yari Spearman13
Samurai12
Bushi6
Yumi Archer4
Kitsune2
Naginata Rider2
Daimyo1

Technologies9 researched

Hand Axe3:56
Pickaxe3:57
Husbandry9:13
Plow10:52
Copper Weapons13:44
Copper Armor13:44
Copper Shields13:44
Ballistics13:44
Shaft Mine15:20
Buildings 12 types
Farm11
House9
Shrine Japanese5
Watermill5
Dojo4
Guardhouse3
Mining Camp Japanese2
Armory1
Castle1
Stable Japanese1
Temple1
Town Center1
God powers 4 invoked
Solar Shield2
Shogun1
Shrine Of The Hunt1