Advanced match analysis
Mikahhaggs vs girthypeewee
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 13916
- Duration
- 18:04
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
Mikahhaggs
Hades · Elo 1342 -13
18:04
Match length
Winner
girthypeewee
Loki · Elo 1426 +13
38.1% win probability
Pre-match · girthypeewee favored
win probability 61.9%
Key momentsIn match order
Mikahhaggs
Hades · Blue- EAPM
- 51.2
- Favorite unit
- Toxotes 158 fielded
- Total score
- 19,744
- Military score
- 6,391
- Economic score
- 12,004
- Kills score
- 1,349
- Units killed
- 47
- Units lost
- 71
- Buildings razed
- 6
- Largest army
- 193
- First expansion
- 13:24
Age path
AresClassical · Research start 3:55
AphroditeHeroic · Est. start 10:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Large army production193 military units
Largest Army
Most Deaths
girthypeewee
Loki · Red- EAPM
- 80.0
- Favorite unit
- Huskarl 43 fielded
- Total score
- 30,045
- Military score
- 12,209
- Economic score
- 16,046
- Kills score
- 1,790
- Units killed
- 72
- Units lost
- 47
- Buildings razed
- 0
- Largest army
- 96
- First expansion
- 9:30
Age path
ForsetiClassical · Research start 3:13
BragiHeroic · Est. start 10:30
HelMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Large army production96 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mikahhaggsgirthypeewee
Score
Combat and army
Mikahhaggsgirthypeewee
47
Units killed
72
71
Units lost
47
6
Buildings razed
0
193
Largest army
96
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.