Replay-derived match flow, timings, and composition.

Advanced match analysis

Mikahhaggs vs girthypeewee

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
13916
Duration
18:04
Patch
19.17020
Played
· 2 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Mikahhaggs Hades · Elo 1342 -13
18:04 Match length
Winner
girthypeewee Loki · Elo 1426 +13
38.1% win probability Pre-match · girthypeewee favored win probability 61.9%
Key momentsIn match order
First pressure
3:17 girthypeewee Hersir trained
Fastest Classical
4:13* girthypeewee Forseti · estimated
Armory timing
9:00 girthypeewee Armory
First extra TC
9:30 girthypeewee Town Center
Fastest Heroic
11:45* girthypeewee Bragi · estimated
Fortress timing
13:12 girthypeewee Hill Fort

Mikahhaggs

Hades · Blue
Loss 1342 -13
EAPM
51.2
Favorite unit
Toxotes
158 fielded
Total score
19,744
Military score
6,391
Economic score
12,004
Kills score
1,349
Units killed
47
Units lost
71
Buildings razed
6
Largest army
193
First expansion
13:24
Age path
AresClassical · Research start 3:55
AphroditeHeroic · Est. start 10:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Large army production193 military units
Largest Army Most Deaths

girthypeewee

Loki · Red
Win 1426 +13
EAPM
80.0
Favorite unit
Huskarl
43 fielded
Total score
30,045
Military score
12,209
Economic score
16,046
Kills score
1,790
Units killed
72
Units lost
47
Buildings razed
0
Largest army
96
First expansion
9:30
Age path
ForsetiClassical · Research start 3:13
BragiHeroic · Est. start 10:30
HelMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Large army production96 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mikahhaggsgirthypeewee
Score
Total score girthypeewee
19,74440%30,04560%
Military score girthypeewee
6,39134%12,20966%
Economic score girthypeewee
12,00443%16,04657%
Kills score girthypeewee
1,34943%1,79057%
Combat and army
Mikahhaggsgirthypeewee
47 Units killed 72
71 Units lost 47
6 Buildings razed 0
193 Largest army 96

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mikahhaggs

Army · 193

Units

Toxotes158
Prodromos30
Ajax3
Cyclops1
Nemean Lion1

Technologies9 researched · 4 pre-queued

Hand Axe4:08
Pickaxe4:35
Medium Archers7:08
HusbandryPre-queued · 8:49
Medium Cavalry10:23
Copper Weapons10:29
Copper Armor10:29
Copper Shields10:29
Ballistics10:32
Plow10:41
Bow SawPre-queued · 11:05
Bronze WeaponsPre-queued · 13:38
Heavy ArchersPre-queued · 13:48
Buildings 11 types
House25
Farm11
Storehouse9
Wall9
Stable5
Archery Range4
Granary4
Fortress2
Armory1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Curse1
Pestilence1

girthypeewee

Army · 96

Units

Huskarl43
Hersir34
Raiding Cavalry14
Portable Ram3
Battle Boar2

Technologies9 researched · 4 pre-queued

Hand AxePre-queued · 3:35
PickaxePre-queued · 3:35
Medium Cavalry6:55
Copper Shields10:21
Husbandry10:53
Plow10:54
Medium InfantryPre-queued · 11:40
Bow Saw12:26
Bronze Shields13:20
Shaft Mine13:58
Copper Weapons14:26
Heavy Cavalry15:23
Heavy InfantryPre-queued · 17:39
Buildings 10 types
Farm28
Wall22
House21
Longhouse7
Ox Cart Building7
Great Hall5
Hill Fort2
Town Center2
Armory1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1