Advanced match analysis
XAUUSD vs Balrog
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 5649
- Duration
- 10:42
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
XAUUSD
Kronos · Elo 1261 -15
10:42
Match length
Winner
Balrog
Thor · Elo 1306 +15
43.6% win probability
Pre-match · Balrog favored
win probability 56.4%
Key momentsIn match order
XAUUSD
Kronos · Blue- EAPM
- 51.4
- Favorite unit
- Murmillo 13 fielded
- Total score
- 10,211
- Military score
- 3,225
- Economic score
- 6,924
- Kills score
- 62
- Units killed
- 3
- Units lost
- 38
- Buildings razed
- 0
- Largest army
- 28
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Most Improvements
Most Resources
Balrog
Thor · Red- EAPM
- 77.4
- Favorite unit
- Raiding Cavalry 12 fielded
- Total score
- 12,648
- Military score
- 6,147
- Economic score
- 5,633
- Kills score
- 868
- Units killed
- 38
- Units lost
- 3
- Buildings razed
- 0
- Largest army
- 38
- First expansion
- —
Age path
FreyjaClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
XAUUSDBalrog
Score
Combat and army
XAUUSDBalrog
3
Units killed
38
38
Units lost
3
0
Buildings razed
0
28
Largest army
38
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.