Advanced match analysis
弧勇者LONELY WARROR + 纬哥歼尸犯 vs Munno + KingKonny5476
- Queue
- Ranked 2v2 Supremacy
- Map
- Oasis
- Map Seed
- 10686
- Duration
- 12:58
- Patch
- 19.17020
- Played
- · 1 hour ago
Victory
Team Elo 1620
弧勇者LONELY WARROR
Tsukuyomi · Elo 1652 +1
纬哥歼尸犯
Thor · Elo 1588 +2
12:58
Match length
Defeat
Team Elo 1114
Munno
Isis · Elo 1109 -2
KingKonny5476
Hades · Elo 1119 -1
94.8% win probability
Pre-match · 弧勇者LONELY WARROR + 纬哥歼尸犯 favored
win probability 5.2%
Key momentsIn match order
弧勇者LONELY WARROR
Tsukuyomi · Blue · Team 1- EAPM
- 42.2
- Favorite unit
- Naginata Rider 14 fielded
- Total score
- 16,163
- Military score
- 5,030
- Economic score
- 10,696
- Kills score
- 437
- Units killed
- 25
- Units lost
- 8
- Buildings razed
- 12
- Largest army
- 14
- First expansion
- 7:04
Age path
Inari OkamiClassical · Research start 2:49
FujinHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
No post-game awards
Munno
Isis · Pink · Team 2- EAPM
- 28.5
- Favorite unit
- Slinger 5 fielded
- Total score
- 12,471
- Military score
- 3,396
- Economic score
- 8,919
- Kills score
- 156
- Units killed
- 7
- Units lost
- 26
- Buildings razed
- 0
- Largest army
- 10
- First expansion
- —
Age path
AnubisClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards
纬哥歼尸犯
Thor · Yellow · Team 1- EAPM
- 55.8
- Favorite unit
- Throwing Axeman 26 fielded
- Total score
- 18,315
- Military score
- 7,786
- Economic score
- 9,589
- Kills score
- 940
- Units killed
- 27
- Units lost
- 29
- Buildings razed
- 1
- Largest army
- 76
- First expansion
- 5:21
Age path
FreyjaClassical · Est. start 3:58
SkadiHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
KingKonny5476
Hades · Green · Team 2- EAPM
- 24.2
- Favorite unit
- Toxotes 17 fielded
- Total score
- 13,166
- Military score
- 5,823
- Economic score
- 6,572
- Kills score
- 771
- Units killed
- 30
- Units lost
- 26
- Buildings razed
- 2
- Largest army
- 39
- First expansion
- —
Age path
AthenaClassical · Est. start 2:53
ApolloHeroic · Est. start 7:14
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy100 total resource volume
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
弧勇者LONELY WARRORMunno纬哥歼尸犯KingKonny5476
Score composition
MilitaryEconomyKills score
弧勇者LONELY WARROR
16,163
Munno
12,471
纬哥歼尸犯
18,315
KingKonny5476
13,166
Units killed vs lost
KilledLost
弧勇者LONELY WARROR
25 / 8
Munno
7 / 26
纬哥歼尸犯
27 / 29
KingKonny5476
30 / 26
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
弧勇者LONELY WARROR
Bought
Sold
No sells
Total player market volume500
Munno
Bought
No buys
Sold
No sells
Total player market volume0
纬哥歼尸犯
Bought
No buys
Sold
No sells
Total player market volume0
KingKonny5476
Bought
Sold
No sells
Total player market volume100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.