Replay-derived match flow, timings, and composition.

Advanced match analysis

CoffeeNight vs microwaving a sandwich

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
26674
Duration
25:04
Patch
19.17020
Played
· 1 hour ago
Megalopolis map preview
MapMegalopolis
Winner
CoffeeNight Isis · Elo 1714 +2
25:04 Match length
Defeated
microwaving a sandwich Poseidon · Elo 1273 -2
92.7% win probability Pre-match · CoffeeNight favored win probability 7.3%
Key momentsIn match order
Fastest Classical
4:05* microwaving a sandwich Ares · estimated
First pressure
4:37 microwaving a sandwich Military Academy
Armory timing
6:00 microwaving a sandwich Armory
Market timing
6:20 CoffeeNight Market
First extra TC
6:32 CoffeeNight Town Center
Fastest Heroic
14:38* microwaving a sandwich Dionysus · estimated
Fortress timing
15:54 CoffeeNight Migdol Stronghold
Fastest Mythic
24:42* CoffeeNight Thoth · estimated

CoffeeNight

Isis · Blue
Win 1714 +2
EAPM
65.2
Favorite unit
Chariot Archer
64 fielded
Total score
42,677
Military score
16,579
Economic score
22,929
Kills score
3,238
Units killed
123
Units lost
174
Buildings razed
3
Largest army
168
First expansion
6:32
Age path
AnubisClassical · Research start 4:14
SobekHeroic · Research start 13:32
ThothMythic · Research start 22:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling22 wall build events
Water commitment1 dock build events
Market economy2,000 total resource volume
Large army production168 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

microwaving a sandwich

Poseidon · Red
Loss 1273 -2
EAPM
37.4
Favorite unit
Hypaspist
46 fielded
Total score
28,701
Military score
10,487
Economic score
14,062
Kills score
4,152
Units killed
174
Units lost
122
Buildings razed
15
Largest army
108
First expansion
20:17
Age path
AresClassical · Est. start 3:05
DionysusHeroic · Est. start 13:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Water commitment1 dock build events
Large army production108 military units
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CoffeeNightmicrowaving a sandwich
Score
Total score CoffeeNight
42,67760%28,70140%
Military score CoffeeNight
16,57961%10,48739%
Economic score CoffeeNight
22,92962%14,06238%
Kills score microwaving a sandwich
3,23844%4,15256%
Combat and army
CoffeeNightmicrowaving a sandwich
123 Units killed 174
174 Units lost 122
3 Buildings razed 15
168 Largest army 108

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

CoffeeNight

Bought

Food1,000

Sold

Wood1,000
Total player market volume2,000

microwaving a sandwich

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CoffeeNight

Army · 168

Units

Chariot Archer64
Camel Rider30
Spearman30
Slinger29
Axeman9
Anubite4
Siege Tower2

Technologies17 researched · 2 pre-queued

PickaxePre-queued · 1:13
Hand Axe8:06
Medium Slingers8:17
Medium Spearmen10:40
Husbandry10:47
Copper Weapons10:53
Copper Armor10:53
Copper Shields10:53
BallisticsPre-queued · 12:15
Bow Saw15:35
Shaft Mine15:37
Heavy Slingers16:29
Plow17:18
Heavy Chariot Archers18:25
Heavy Camel Riders23:12
Bronze Armor24:08
Bronze Weapons24:08
Bronze Shields24:09
Crenellations24:26
Buildings 18 types
Obelisk28
Farm27
House23
Wall22
Mining Camp9
Granary8
Lumber Camp8
Town Center6
Barracks5
Migdol Stronghold5
Market4
Siege Works4
Armory1
Dock1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 6 invoked
Locust Swarm3
Plague Of Serpents2
Prosperity1

microwaving a sandwich

Army · 108

Units

Hypaspist46
Hippeus37
Prodromos8
Cyclops5
Hydra5
Atalanta4
Theseus2
Hippolyta1

Technologies10 researched · 3 pre-queued

PickaxePre-queued · 6:05
HusbandryPre-queued · 6:56
Medium Infantry13:12
Medium Cavalry13:13
Copper Shields13:52
Copper Armor13:52
Copper Weapons13:52
Bronze Shields16:22
Heavy Infantry17:13
Heavy CavalryPre-queued · 17:16
Plow17:25
Bronze Armor20:10
Bronze Weapons20:11
Buildings 12 types
Farm24
House14
Wall12
Granary5
Storehouse5
Military Academy2
Stable2
Armory1
Dock1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Lure1
Pestilence1