Advanced match analysis
CoffeeNight vs microwaving a sandwich
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 26674
- Duration
- 25:04
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
CoffeeNight
Isis · Elo 1714 +2
25:04
Match length
Defeated
microwaving a sandwich
Poseidon · Elo 1273 -2
92.7% win probability
Pre-match · CoffeeNight favored
win probability 7.3%
Key momentsIn match order
CoffeeNight
Isis · Blue- EAPM
- 65.2
- Favorite unit
- Chariot Archer 64 fielded
- Total score
- 42,677
- Military score
- 16,579
- Economic score
- 22,929
- Kills score
- 3,238
- Units killed
- 123
- Units lost
- 174
- Buildings razed
- 3
- Largest army
- 168
- First expansion
- 6:32
Age path
AnubisClassical · Research start 4:14
SobekHeroic · Research start 13:32
ThothMythic · Research start 22:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling22 wall build events
Water commitment1 dock build events
Market economy2,000 total resource volume
Large army production168 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
microwaving a sandwich
Poseidon · Red- EAPM
- 37.4
- Favorite unit
- Hypaspist 46 fielded
- Total score
- 28,701
- Military score
- 10,487
- Economic score
- 14,062
- Kills score
- 4,152
- Units killed
- 174
- Units lost
- 122
- Buildings razed
- 15
- Largest army
- 108
- First expansion
- 20:17
Age path
AresClassical · Est. start 3:05
DionysusHeroic · Est. start 13:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Water commitment1 dock build events
Large army production108 military units
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CoffeeNightmicrowaving a sandwich
Score
Combat and army
CoffeeNightmicrowaving a sandwich
123
Units killed
174
174
Units lost
122
3
Buildings razed
15
168
Largest army
108
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
CoffeeNight
Bought
Sold
Total player market volume2,000
microwaving a sandwich
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.