Replay-derived match flow, timings, and composition.

Advanced match analysis

Neurons vs xi xi ping II

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
22177
Duration
21:36
Patch
19.17020
Played
· 1 hour ago
Oasis map preview
MapOasis
Winner
Neurons Odin · Elo 1113 +21
21:36 Match length
Defeated
xi xi ping II Isis · Elo 1179 -21
40.6% win probability Pre-match · xi xi ping II favored · Upset win probability 59.4%
Key momentsIn match order
First pressure
3:15 Neurons Hersir trained
Fastest Classical
4:07* Neurons Heimdall · estimated
First extra TC
4:43 xi xi ping II Town Center
Armory timing
5:57 xi xi ping II Armory
Fastest Heroic
9:51* xi xi ping II Nephthys · estimated
Fortress timing
11:04 xi xi ping II Migdol Stronghold
Market timing
12:02 xi xi ping II Market

Neurons

Odin · Blue
Win 1113 +21
EAPM
56.7
Favorite unit
Throwing Axeman
29 fielded
Total score
40,406
Military score
13,165
Economic score
22,236
Kills score
5,005
Units killed
156
Units lost
79
Buildings razed
20
Largest army
90
First expansion
7:25
Age path
HeimdallClassical · Research start 3:07
SkadiHeroic · Research start 10:42
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production90 military units
Highest Score Largest Army Most Kills Most Resources

xi xi ping II

Isis · Red
Loss 1179 -21
EAPM
29.8
Favorite unit
Axeman
73 fielded
Total score
27,420
Military score
7,664
Economic score
17,533
Kills score
2,223
Units killed
81
Units lost
177
Buildings razed
1
Largest army
127
First expansion
4:43
Age path
BastClassical · Research start 3:28
NephthysHeroic · Research start 8:36
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production127 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Neuronsxi xi ping II
Score
Total score Neurons
40,40660%27,42040%
Military score Neurons
13,16563%7,66437%
Economic score Neurons
22,23656%17,53344%
Kills score Neurons
5,00569%2,22331%
Combat and army
Neuronsxi xi ping II
156 Units killed 81
79 Units lost 177
20 Buildings razed 1
90 Largest army 127

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neurons

Army · 90

Units

Throwing Axeman29
Raiding Cavalry22
Hersir11
Godi9
Portable Ram7
Frost Giant6
Huskarl6

Technologies8 researched · 6 pre-queued

PickaxePre-queued · 3:21
Hand AxePre-queued · 3:48
Medium Infantry10:53
Medium CavalryPre-queued · 10:55
Copper Armor12:02
Shaft MinePre-queued · 12:38
Bow SawPre-queued · 12:41
Copper Weapons13:14
Crenellations14:55
Heavy CavalryPre-queued · 17:17
Copper Shields17:19
Heavy Infantry18:10
Plow20:19
Husbandry20:22
Buildings 9 types
Farm41
House16
Ox Cart Building6
Hill Fort5
Great Hall4
Longhouse3
Town Center3
Temple2
Armory1
God powers 2 invoked
Frost1
Great Hunt1

xi xi ping II

Army · 127

Units

Axeman73
Chariot Archer33
Siege Tower16
Camel Rider3
Scorpion Man2

Technologies16 researched

Pickaxe1:12
Husbandry3:30
Medium Axemen6:49
Plow7:28
Shaft Mine9:54
Heavy Axemen10:18
Hand Axe11:10
Copper Weapons11:47
Copper Armor11:47
Copper Shields11:48
Heavy Chariot Archers12:22
Bronze Weapons12:40
Crenellations13:57
Bronze Armor18:20
Bronze Shields18:21
Bow Saw18:24
Buildings 18 types
House16
Farm14
Siege Works10
Obelisk7
Armory5
Barracks5
Lumber Camp5
Mining Camp4
Granary3
Migdol Stronghold3
Sentry Tower3
Temple2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 4 invoked
Ancestors2
Eclipse1
Prosperity1