Advanced match analysis
Neurons vs xi xi ping II
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 22177
- Duration
- 21:36
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
Neurons
Odin · Elo 1113 +21
21:36
Match length
Defeated
xi xi ping II
Isis · Elo 1179 -21
40.6% win probability
Pre-match · xi xi ping II favored · Upset
win probability 59.4%
Key momentsIn match order
Neurons
Odin · Blue- EAPM
- 56.7
- Favorite unit
- Throwing Axeman 29 fielded
- Total score
- 40,406
- Military score
- 13,165
- Economic score
- 22,236
- Kills score
- 5,005
- Units killed
- 156
- Units lost
- 79
- Buildings razed
- 20
- Largest army
- 90
- First expansion
- 7:25
Age path
HeimdallClassical · Research start 3:07
SkadiHeroic · Research start 10:42
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production90 military units
Highest Score
Largest Army
Most Kills
Most Resources
xi xi ping II
Isis · Red- EAPM
- 29.8
- Favorite unit
- Axeman 73 fielded
- Total score
- 27,420
- Military score
- 7,664
- Economic score
- 17,533
- Kills score
- 2,223
- Units killed
- 81
- Units lost
- 177
- Buildings razed
- 1
- Largest army
- 127
- First expansion
- 4:43
Age path
BastClassical · Research start 3:28
NephthysHeroic · Research start 8:36
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production127 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Neuronsxi xi ping II
Score
Combat and army
Neuronsxi xi ping II
156
Units killed
81
79
Units lost
177
20
Buildings razed
1
90
Largest army
127
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.