Advanced match analysis
哥特枪骑兵 vs Lil' Guy
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 25920
- Duration
- 11:41
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
哥特枪骑兵
Gaia · Elo 1442 +10
11:41
Match length
Defeated
Lil' Guy
Thor · Elo 1277 -10
72.1% win probability
Pre-match · 哥特枪骑兵 favored
win probability 27.9%
Key momentsIn match order
哥特枪骑兵
Gaia · Yellow- EAPM
- 38.5
- Favorite unit
- Murmillo 21 fielded
- Total score
- 14,186
- Military score
- 4,755
- Economic score
- 8,443
- Kills score
- 988
- Units killed
- 35
- Units lost
- 18
- Buildings razed
- 4
- Largest army
- 29
- First expansion
- —
Age path
OceanusClassical · Research start 3:16
RheiaHeroic · Est. start 10:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Most Improvements
Most Kills
Most Resources
Lil' Guy
Thor · Red- EAPM
- 35.4
- Favorite unit
- Throwing Axeman 25 fielded
- Total score
- 8,517
- Military score
- 3,722
- Economic score
- 4,303
- Kills score
- 492
- Units killed
- 21
- Units lost
- 35
- Buildings razed
- 0
- Largest army
- 51
- First expansion
- —
Age path
FreyjaClassical · Est. start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
哥特枪骑兵Lil' Guy
Score
Combat and army
哥特枪骑兵Lil' Guy
35
Units killed
21
18
Units lost
35
4
Buildings razed
0
29
Largest army
51
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
哥特枪骑兵
Army · 29Units
Technologies6 researched
Buildings ›6 types
God powers ›3 invoked
Lil' Guy
Army · 51Units
Technologies1 researched
Buildings ›6 types
God powers ›None invoked
No god powers recorded.