Replay-derived match flow, timings, and composition.

Advanced match analysis

哥特枪骑兵 vs Lil' Guy

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
25920
Duration
11:41
Patch
19.17020
Played
· 2 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
哥特枪骑兵 Gaia · Elo 1442 +10
11:41 Match length
Defeated
Lil' Guy Thor · Elo 1277 -10
72.1% win probability Pre-match · 哥特枪骑兵 favored win probability 27.9%
Key momentsIn match order
First pressure
3:24 Lil' Guy Hersir trained
Fastest Classical
3:57* Lil' Guy Freyja · estimated
Armory timing
7:21 哥特枪骑兵 Armory
Fastest Heroic
11:35* 哥特枪骑兵 Rheia · estimated

哥特枪骑兵

Gaia · Yellow
Win 1442 +10
EAPM
38.5
Favorite unit
Murmillo
21 fielded
Total score
14,186
Military score
4,755
Economic score
8,443
Kills score
988
Units killed
35
Units lost
18
Buildings razed
4
Largest army
29
First expansion
—
Age path
OceanusClassical · Research start 3:16
RheiaHeroic · Est. start 10:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Most Improvements Most Kills Most Resources

Lil' Guy

Thor · Red
Loss 1277 -10
EAPM
35.4
Favorite unit
Throwing Axeman
25 fielded
Total score
8,517
Military score
3,722
Economic score
4,303
Kills score
492
Units killed
21
Units lost
35
Buildings razed
0
Largest army
51
First expansion
—
Age path
FreyjaClassical · Est. start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

哥特枪骑兵Lil' Guy
Score
Total score 哥特枪骑兵
14,18662%8,51738%
Military score 哥特枪骑兵
4,75556%3,72244%
Economic score 哥特枪骑兵
8,44366%4,30334%
Kills score 哥特枪骑兵
98867%49233%
Combat and army
哥特枪骑兵Lil' Guy
35 Units killed 21
18 Units lost 35
4 Buildings razed 0
29 Largest army 51

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

哥特枪骑兵

Army · 29

Units

Murmillo21
Turma3
Caladria2
Cheiroballista2
Oracle1

Technologies6 researched

Hand Axe3:39
Pickaxe3:39
Medium Infantry6:03
Copper Armor8:56
Copper Weapons9:31
Medium Archers11:28
Buildings 6 types
Manor5
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 3 invoked
Carnivora2
Gaia Forest1

Lil' Guy

Army · 51

Units

Throwing Axeman25
Hersir10
Raiding Cavalry8
Godi6
Valkyrie2

Technologies1 researched

Copper Shields8:58
Buildings 6 types
House9
Longhouse3
Great Hall2
Dwarven Armory1
Ox Cart Building1
Temple1
God powers None invoked

No god powers recorded.