Advanced match analysis
XD + Ziv vs Elmo Victor + RafaSk8
- Queue
- Ranked 2v2 Supremacy
- Map
- Elysium
- Map Seed
- 31901
- Duration
- 29:50
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeat
Team Elo 962
XD
Zeus · Elo 962 -17
Ziv
Thor · Elo 962 -17
29:50
Match length
Victory
Team Elo 971
Elmo Victor
Thor · Elo 962 +17
RafaSk8
Gaia · Elo 980 +17
48.7% win probability
Pre-match · Elmo Victor + RafaSk8 favored
win probability 51.3%
Key momentsIn match order
XD
Zeus · Blue · Team 1- EAPM
- 38.4
- Favorite unit
- Hoplite 106 fielded
- Total score
- 44,048
- Military score
- 13,822
- Economic score
- 23,184
- Kills score
- 7,042
- Units killed
- 206
- Units lost
- 188
- Buildings razed
- 3
- Largest army
- 147
- First expansion
- 7:47
Age path
HermesClassical · Est. start 3:04
ApolloHeroic · Research start 12:57
HeraMythic · Est. start 19:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling51 wall build events
Large army production147 military units
Most Kills
Elmo Victor
Thor · Red · Team 2- EAPM
- 49.1
- Favorite unit
- Throwing Axeman 63 fielded
- Total score
- 57,169
- Military score
- 35,513
- Economic score
- 15,113
- Kills score
- 6,543
- Units killed
- 198
- Units lost
- 237
- Buildings razed
- 61
- Largest army
- 164
- First expansion
- 7:44
Age path
FreyjaClassical · Est. start 4:03
SkadiHeroic · Est. start 12:17
BaldrMythic · Est. start 19:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Market economy3,300 total resource volume
Large army production164 military units
Largest Army
Most Deaths
Ziv
Thor · Grey · Team 1- EAPM
- 49.9
- Favorite unit
- Throwing Axeman 127 fielded
- Total score
- 16,856
- Military score
- 4,267
- Economic score
- 8,225
- Kills score
- 4,364
- Units killed
- 140
- Units lost
- 205
- Buildings razed
- 12
- Largest army
- 148
- First expansion
- 9:48
Age path
ForsetiClassical · Est. start 2:45
SkadiHeroic · Est. start 18:27
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production148 military units
No post-game awards
RafaSk8
Gaia · Green · Team 2- EAPM
- 35.0
- Favorite unit
- Contarius 75 fielded
- Total score
- 75,222
- Military score
- 34,332
- Economic score
- 35,563
- Kills score
- 5,339
- Units killed
- 191
- Units lost
- 203
- Buildings razed
- 32
- Largest army
- 296
- First expansion
- 6:30
Age path
OceanusClassical · Est. start 4:48
TheiaHeroic · Est. start 10:17
AtlasMythic · Est. start 19:00
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,400 total resource volume
Large army production296 military units
Highest Score
Most Improvements
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
XDElmo VictorZivRafaSk8
Score composition
MilitaryEconomyKills score
XD
44,048
Elmo Victor
57,169
Ziv
16,856
RafaSk8
75,222
Units killed vs lost
KilledLost
XD
206 / 188
Elmo Victor
198 / 237
Ziv
140 / 205
RafaSk8
191 / 203
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,700 total volume›
XD
Bought
No buys
Sold
No sells
Total player market volume0
Elmo Victor
Bought
No buys
Sold
Total player market volume3,300
Ziv
Bought
No buys
Sold
No sells
Total player market volume0
RafaSk8
Bought
No buys
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.