Replay-derived match flow, timings, and composition.

Advanced match analysis

XD + Ziv vs Elmo Victor + RafaSk8

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
31901
Duration
29:50
Patch
19.17020
Played
· 2 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 962
XD Zeus · Elo 962 -17
Ziv Thor · Elo 962 -17
29:50 Match length
Victory Team Elo 971
Elmo Victor Thor · Elo 962 +17
RafaSk8 Gaia · Elo 980 +17
48.7% win probability Pre-match · Elmo Victor + RafaSk8 favored win probability 51.3%
Key momentsIn match order
Fastest Classical
3:45* Ziv Forseti · estimated
First pressure
4:08 XD Archery Range
Armory timing
5:58 Elmo Victor Dwarven Armory
First extra TC
6:30 RafaSk8 Town Center
Fastest Heroic
11:32* RafaSk8 Theia · estimated
Fortress timing
14:50 XD Fortress
Fastest Mythic
21:00* RafaSk8 Atlas · estimated
Market timing
26:08 RafaSk8 Market

XD

Zeus · Blue · Team 1
Loss 962 -17
EAPM
38.4
Favorite unit
Hoplite
106 fielded
Total score
44,048
Military score
13,822
Economic score
23,184
Kills score
7,042
Units killed
206
Units lost
188
Buildings razed
3
Largest army
147
First expansion
7:47
Age path
HermesClassical · Est. start 3:04
ApolloHeroic · Research start 12:57
HeraMythic · Est. start 19:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling51 wall build events
Large army production147 military units
Most Kills

Elmo Victor

Thor · Red · Team 2
Win 962 +17
EAPM
49.1
Favorite unit
Throwing Axeman
63 fielded
Total score
57,169
Military score
35,513
Economic score
15,113
Kills score
6,543
Units killed
198
Units lost
237
Buildings razed
61
Largest army
164
First expansion
7:44
Age path
FreyjaClassical · Est. start 4:03
SkadiHeroic · Est. start 12:17
BaldrMythic · Est. start 19:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Market economy3,300 total resource volume
Large army production164 military units
Largest Army Most Deaths

Ziv

Thor · Grey · Team 1
Loss 962 -17
EAPM
49.9
Favorite unit
Throwing Axeman
127 fielded
Total score
16,856
Military score
4,267
Economic score
8,225
Kills score
4,364
Units killed
140
Units lost
205
Buildings razed
12
Largest army
148
First expansion
9:48
Age path
ForsetiClassical · Est. start 2:45
SkadiHeroic · Est. start 18:27
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production148 military units
No post-game awards

RafaSk8

Gaia · Green · Team 2
Win 980 +17
EAPM
35.0
Favorite unit
Contarius
75 fielded
Total score
75,222
Military score
34,332
Economic score
35,563
Kills score
5,339
Units killed
191
Units lost
203
Buildings razed
32
Largest army
296
First expansion
6:30
Age path
OceanusClassical · Est. start 4:48
TheiaHeroic · Est. start 10:17
AtlasMythic · Est. start 19:00
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,400 total resource volume
Large army production296 military units
Highest Score Most Improvements Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

XDElmo VictorZivRafaSk8
Score composition MilitaryEconomyKills score
XD 44,048
13,82223,184
Elmo Victor 57,169
35,51315,113
Ziv 16,856
RafaSk8 75,222
34,33235,563
Units killed vs lost KilledLost
XD 206 / 188
206188
Elmo Victor 198 / 237
198237
Ziv 140 / 205
140205
RafaSk8 191 / 203
191203

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,700 total volume

XD

Bought

No buys

Sold

No sells

Total player market volume0

Elmo Victor

Bought

No buys

Sold

Wood3,300
Total player market volume3,300

Ziv

Bought

No buys

Sold

No sells

Total player market volume0

RafaSk8

Bought

No buys

Sold

Food1,400
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XD

Army · 147

Units

Hoplite106
Toxotes30
Petrobolos4
Heracles2
Jason2
Odysseus2
Bellerophon1

Technologies19 researched · 2 pre-queued

Hand AxePre-queued · 3:04
Pickaxe5:25
Medium Archers8:38
Ballistics10:34
Copper Armor10:35
Copper Shields10:35
Medium Infantry13:14
Plow14:12
Bow Saw14:56
Shaft MinePre-queued · 14:57
Copper Weapons15:39
Bronze Armor15:40
Bronze Shields15:41
Heavy Infantry16:17
Bronze Weapons17:00
Heavy Archers17:21
Champion Infantry21:46
Champion Archers22:11
Iron Weapons24:03
Iron Armor24:03
Iron Shields24:05
Buildings 12 types
Wall51
House39
Farm34
Military Academy13
Storehouse10
Archery Range4
Granary4
Sentry Tower3
Town Center3
Fortress2
Armory1
Temple1
God powers 6 invoked
Bolt2
Cease Fire2
Lightning Storm2

Elmo Victor

Army · 164

Units

Throwing Axeman63
Jarl49
Godi21
Raiding Cavalry15
Portable Ram8
Hersir4
Ballista2
Fire Giant1
Valkyrie1

Technologies2 researched · 18 pre-queued

Hand AxePre-queued · 1:54
PickaxePre-queued · 1:54
Copper WeaponsPre-queued · 8:44
Copper ArmorPre-queued · 8:44
Copper ShieldsPre-queued · 8:45
Medium Infantry11:27
Bronze ShieldsPre-queued · 15:29
Bronze ArmorPre-queued · 15:29
Bronze WeaponsPre-queued · 15:29
Heavy InfantryPre-queued · 17:40
Medium Cavalry18:23
BallisticsPre-queued · 19:55
Iron ShieldsPre-queued · 19:56
Iron ArmorPre-queued · 19:56
Iron WeaponsPre-queued · 19:56
Champion InfantryPre-queued · 19:58
PlowPre-queued · 20:47
Bow SawPre-queued · 20:48
Shaft MinePre-queued · 20:48
Meteoric Iron ArmorPre-queued · 26:29
Buildings 12 types
Farm35
House29
Ox Cart Building9
Longhouse8
Great Hall7
Hill Fort7
Town Center6
Sentry Tower5
Wall3
Market2
Dwarven Armory1
Temple1
God powers 4 invoked
Dwarven Mine1
Forest Fire1
Frost1
Ragnarok1

Ziv

Army · 148

Units

Throwing Axeman127
Hirdman11
Portable Ram8
Hersir2

Technologies3 researched · 3 pre-queued

Hand Axe4:06
Pickaxe16:42
Plow16:43
Copper ShieldsPre-queued · 17:03
Copper ArmorPre-queued · 17:04
Copper WeaponsPre-queued · 17:04
Buildings 9 types
House50
Farm14
Longhouse13
Town Center5
Hill Fort4
Dwarven Armory3
Ox Cart Building2
Sentry Tower1
Temple1
God powers 5 invoked
Frost2
Healing Spring2
Dwarven Mine1

RafaSk8

Army · 296

Units

Contarius75
Destroyer47
Turma42
Arcus39
Fanatic36
Murmillo22
Fire Siphon14
Oracle9
Stymphalian Bird6
Cheiroballista4
Caladria2

Technologies13 researched · 10 pre-queued

Hand Axe0:20
Pickaxe0:20
Shaft MinePre-queued · 7:05
Bow SawPre-queued · 7:05
PlowPre-queued · 7:07
Medium Infantry7:37
Medium Archers8:15
Copper Shields8:54
Copper Armor8:56
Copper Weapons13:48
Ballistics13:48
Bronze WeaponsPre-queued · 15:00
Bronze ArmorPre-queued · 15:00
Bronze ShieldsPre-queued · 15:01
Heavy Cavalry15:05
Heavy Infantry15:05
Heavy ArchersPre-queued · 15:11
Iron WeaponsPre-queued · 19:13
Iron ShieldsPre-queued · 19:14
Iron ArmorPre-queued · 19:14
Champion Infantry23:28
Champion Archers25:09
Champion Cavalry25:13
Buildings 10 types
Farm30
Manor9
Military Barracks9
Palace6
Counter Barracks4
Market3
Town Center3
Temple2
Armory1
Economic Guild1
God powers 10 invoked
Carnivora5
Gaia Forest2
Hesperides Tree2
Implode1