Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs Thor-Menta

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
26384
Duration
11:33
Patch
19.17020
Played
· 1 hour ago
Steppe map preview
MapSteppe
Defeated
Sil3ntNinja Tezcatlipoca · Elo 1137 -17
11:33 Match length
Winner
Thor-Menta Odin · Elo 1145 +17
48.8% win probability Pre-match · Thor-Menta favored win probability 51.2%
Key momentsIn match order
First pressure
3:57 Thor-Menta Hersir trained
Fastest Classical
4:44* Thor-Menta Freyja · estimated
Armory timing
8:45 Thor-Menta Armory
First extra TC
9:05 Sil3ntNinja Town Center
Fastest Heroic
11:30* Thor-Menta Njord · estimated

Sil3ntNinja

Tezcatlipoca · Blue
Loss 1137 -17
EAPM
16.6
Favorite unit
Tlamanih Spearman
20 fielded
Total score
9,365
Military score
2,775
Economic score
6,007
Kills score
583
Units killed
23
Units lost
61
Buildings razed
0
Largest army
55
First expansion
9:05
Age path
MalinalxochitlClassical · Est. start 4:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army Most Deaths Most Improvements

Thor-Menta

Odin · Green
Win 1145 +17
EAPM
24.4
Favorite unit
Hersir
11 fielded
Total score
11,709
Military score
3,535
Economic score
6,967
Kills score
1,231
Units killed
62
Units lost
21
Buildings razed
0
Largest army
38
First expansion
—
Age path
FreyjaClassical · Est. start 3:44
NjordHeroic · Est. start 10:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Sil3ntNinjaThor-Menta
Score
Total score Thor-Menta
9,36544%11,70956%
Military score Thor-Menta
2,77544%3,53556%
Economic score Thor-Menta
6,00746%6,96754%
Kills score Thor-Menta
58332%1,23168%
Combat and army
Sil3ntNinjaThor-Menta
23 Units killed 62
61 Units lost 21
0 Buildings razed 0
55 Largest army 38

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army · 55

Units

Tlamanih Spearman20
Warrior Priest20
Tequihua Archer15

Technologies2 researched

Husbandry8:38
Hand Axe9:54
Buildings 5 types
House7
Calpulli4
War Hut2
Temple1
Town Center1
God powers 3 invoked
Obsidian Mirror2
Infestation1

Thor-Menta

Army · 38

Units

Hersir11
Raiding Cavalry11
Throwing Axeman9
Berserk3
Hirdman2
Valkyrie2

Technologies1 researched · 1 pre-queued

Hand AxePre-queued · 3:26
Pickaxe9:45
Buildings 6 types
House10
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1