Advanced match analysis
jc_sdlf vs JNKメ
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 5481
- Duration
- 24:19
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
jc_sdlf
Isis · Elo 944 -27
24:19
Match length
Winner
JNKメ
Gaia · Elo 923 +19
53.0% win probability
Pre-match · jc_sdlf favored · Upset
win probability 47.0%
Key momentsIn match order
jc_sdlf
Isis · Blue- EAPM
- 30.8
- Favorite unit
- Axeman 57 fielded
- Total score
- 42,331
- Military score
- 13,367
- Economic score
- 25,881
- Kills score
- 3,083
- Units killed
- 75
- Units lost
- 212
- Buildings razed
- 2
- Largest army
- 97
- First expansion
- 5:27
Age path
AnubisClassical · Research start 4:12
NephthysHeroic · Research start 11:21
OsirisMythic · Research start 20:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production97 military units
Most Deaths
Most Improvements
JNKメ
Gaia · Red- EAPM
- 35.8
- Favorite unit
- Arcus 36 fielded
- Total score
- 49,127
- Military score
- 25,214
- Economic score
- 20,088
- Kills score
- 3,886
- Units killed
- 210
- Units lost
- 70
- Buildings razed
- 18
- Largest army
- 137
- First expansion
- 5:35
Age path
OceanusClassical · Est. start 4:11
TheiaHeroic · Est. start 12:13
AtlasMythic · Est. start 17:22
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling23 wall build events
Market economy8,600 total resource volume
Large army production137 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
jc_sdlfJNKメ
Score
Combat and army
jc_sdlfJNKメ
75
Units killed
210
212
Units lost
70
2
Buildings razed
18
97
Largest army
137
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,600 total volume›
jc_sdlf
Bought
No buys
Sold
No sells
Total player market volume0
JNKメ
Bought
No buys
Sold
Total player market volume8,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.