Replay-derived match flow, timings, and composition.

Advanced match analysis

jc_sdlf vs JNKメ

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
5481
Duration
24:19
Patch
19.17020
Played
· 1 hour ago
Alfheim map preview
MapAlfheim
Defeated
jc_sdlf Isis · Elo 944 -27
24:19 Match length
Winner
JNKメ Gaia · Elo 923 +19
53.0% win probability Pre-match · jc_sdlf favored · Upset win probability 47.0%
Key momentsIn match order
Fastest Classical
5:11* JNKメ Oceanus · estimated
First extra TC
5:27 jc_sdlf Town Center
First pressure
6:08 JNKメ Military Barracks
Armory timing
9:51 jc_sdlf Armory
Fastest Heroic
12:36* jc_sdlf Nephthys · estimated
Market timing
13:07 JNKメ Market
Fortress timing
16:22 JNKメ Palace
Fastest Mythic
19:22* JNKメ Atlas · estimated

jc_sdlf

Isis · Blue
Loss 944 -27
EAPM
30.8
Favorite unit
Axeman
57 fielded
Total score
42,331
Military score
13,367
Economic score
25,881
Kills score
3,083
Units killed
75
Units lost
212
Buildings razed
2
Largest army
97
First expansion
5:27
Age path
AnubisClassical · Research start 4:12
NephthysHeroic · Research start 11:21
OsirisMythic · Research start 20:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production97 military units
Most Deaths Most Improvements

JNKメ

Gaia · Red
Win 923 +19
EAPM
35.8
Favorite unit
Arcus
36 fielded
Total score
49,127
Military score
25,214
Economic score
20,088
Kills score
3,886
Units killed
210
Units lost
70
Buildings razed
18
Largest army
137
First expansion
5:35
Age path
OceanusClassical · Est. start 4:11
TheiaHeroic · Est. start 12:13
AtlasMythic · Est. start 17:22
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling23 wall build events
Market economy8,600 total resource volume
Large army production137 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

jc_sdlfJNKメ
Score
Total score JNKメ
42,33146%49,12754%
Military score JNKメ
13,36735%25,21465%
Economic score jc_sdlf
25,88156%20,08844%
Kills score JNKメ
3,08344%3,88656%
Combat and army
jc_sdlfJNKメ
75 Units killed 210
212 Units lost 70
2 Buildings razed 18
97 Largest army 137

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,600 total volume

jc_sdlf

Bought

No buys

Sold

No sells

Total player market volume0

JNKメ

Bought

No buys

Sold

Food500
Wood8,100
Total player market volume8,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jc_sdlf

Army · 97

Units

Axeman57
Slinger10
Siege Tower9
Chariot Archer8
Spearman5
Scorpion Man4
Anubite3
Mummy1

Technologies20 researched

Husbandry0:19
Pickaxe7:33
Medium Axemen8:53
Plow10:11
Medium Slingers11:46
Copper Armor11:47
Crenellations12:00
Copper Weapons12:16
Medium Spearmen12:20
Copper Shields12:43
Heavy Axemen12:44
Hand Axe12:55
Shaft Mine13:26
Heavy Spearmen13:47
Bow Saw14:27
Heavy Slingers14:29
Bronze Weapons14:31
Bronze Armor15:53
Bronze Shields15:55
Ballistics16:33
Buildings 18 types
Farm65
House35
Obelisk6
Barracks4
Granary4
Mining Camp4
Armory3
Lumber Camp3
Temple2
Town Center2
Market1
Migdol Stronghold1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 2 invoked
Ancestors1
Plague Of Serpents1

JNKメ

Army · 137

Units

Arcus36
Turma29
Contarius28
Murmillo10
Dryad8
Cheiroballista7
Fire Siphon6
Oracle6
Fanatic4
Caladria2
Katapeltes1

Technologies16 researched · 2 pre-queued

Hand Axe1:30
PickaxePre-queued · 1:30
Medium Infantry8:50
Medium Archers11:49
Ballistics13:02
Heavy Infantry15:12
Heavy Archers15:12
Copper Weapons15:15
Copper Armor15:15
Copper Shields15:16
Bow Saw15:25
Bronze Wall19:32
Heavy Cavalry20:45
Champion Infantry20:45
Champion Archers20:46
Bronze Weapons21:37
Bronze Armor21:37
Champion CavalryPre-queued · 21:49
Buildings 11 types
Wall23
Farm13
Manor8
Military Barracks8
Economic Guild7
Counter Barracks6
Town Center5
Palace4
Armory1
Market1
Temple1
God powers 10 invoked
Carnivora4
Gaia Forest3
Hesperides Tree2
Implode1